Temple Termagant
Posts: 14
Joined: Wednesday, 5th March 2014, 04:24
Bunch of new tloc spell ideas
Lvl 4 hex/translocation
Hd-based hex, Smite-like targeting
This spell will strongly bind enemy to this dimension, making them unavailable to blink or teleport. Those who try to escape from the magical bind will find only 'partial' success.
enemy under effect cannot use teleport or blink, and will receive 3-26 irresistable damage(same as distortion effect) each time when it tries blink/teleport, volunteery or not.
now use teleport other/distortion weapon to blast enemies!
Amalgamation
Lvl 6 transmutation/Translocation spell
This spell transforms caster to a otherworld creature. It is said that wizards who frequently used this spell were never able to return to his or her original shape. Mysterious glow with various color emits from your body.
Transform caster into a ugly thing(or a very ugly thing in high spell power)
Your armour, boots, and gloves will meld into your new body.
Gain 1d4 temporary body mutation, from horn to tentacle.
Gain one rank of random resistance(two ranks for very ugly thing), and extra elemental attack depend on your color.
You will get extra 25% damage from silver brand with an addition of regular bonus damage(75% when player is transformed)
Recasting spell while under effect/ getting polymorphed/malmutated will simply change you into different color.
Gain little glow for each cast.
Summon eyeballs
Lvl 7 summoning/translocation
Description: This spell summons a wide variety of floating eyeballs from other realm.
it is a player version of monster-only spell "summon eyeballs" with some fixes.
Giant/golden eye : monsters do hd check instead of MR to resist paralysis/confusion. Its formula is similar with dazzling spray, so high-hd monsters will be nearly immune to these effect.
Eye of draining inflict weak antimagic effect to enemies in its sight.
shining eye will polymorph enemies in LOS.