Bunch of new tloc spell ideas


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Temple Termagant

Posts: 14

Joined: Wednesday, 5th March 2014, 04:24

Post Wednesday, 12th August 2015, 03:48

Bunch of new tloc spell ideas

Dimensional anchor

Lvl 4 hex/translocation
Hd-based hex, Smite-like targeting

This spell will strongly bind enemy to this dimension, making them unavailable to blink or teleport. Those who try to escape from the magical bind will find only 'partial' success.

enemy under effect cannot use teleport or blink, and will receive 3-26 irresistable damage(same as distortion effect) each time when it tries blink/teleport, volunteery or not.

now use teleport other/distortion weapon to blast enemies!


Amalgamation

Lvl 6 transmutation/Translocation spell

This spell transforms caster to a otherworld creature. It is said that wizards who frequently used this spell were never able to return to his or her original shape. Mysterious glow with various color emits from your body.

Transform caster into a ugly thing(or a very ugly thing in high spell power)

Your armour, boots, and gloves will meld into your new body.
Gain 1d4 temporary body mutation, from horn to tentacle.
Gain one rank of random resistance(two ranks for very ugly thing), and extra elemental attack depend on your color.
You will get extra 25% damage from silver brand with an addition of regular bonus damage(75% when player is transformed)
Recasting spell while under effect/ getting polymorphed/malmutated will simply change you into different color.
Gain little glow for each cast.


Summon eyeballs

Lvl 7 summoning/translocation

Description: This spell summons a wide variety of floating eyeballs from other realm.

it is a player version of monster-only spell "summon eyeballs" with some fixes.

Giant/golden eye : monsters do hd check instead of MR to resist paralysis/confusion. Its formula is similar with dazzling spray, so high-hd monsters will be nearly immune to these effect.

Eye of draining inflict weak antimagic effect to enemies in its sight.

shining eye will polymorph enemies in LOS.

mps

Tomb Titivator

Posts: 886

Joined: Saturday, 3rd January 2015, 22:34

Post Wednesday, 12th August 2015, 04:25

Re: Bunch of new tloc spell ideas

Problems:

1. Translocations is already arguably the best spell school.

2. No one would use the first spell. [e: actually, the first spell would combine well with distortion, so people would use it... a lot]

3. The second spell would encourage repeated casting to scum color and mutations. Not compatible with design philosophy.

4. The eye summoning thing partially conflicts with existing summons, e.g. mana vipers. The giant/golden/shining eye stuff is mildly amusing though. Might work, idk.
Dungeon Crawling Advice tl;dr: Protect ya neck.

Dungeon Dilettante

Posts: 2

Joined: Monday, 27th July 2015, 16:15

Post Wednesday, 12th August 2015, 18:25

Re: Bunch of new tloc spell ideas

1. I like that idea.

2. To prevent scum, make the ugly thing mutate after xx turns (like the monster). Recasting just extend duration. And maybe decrease lvl?

3. Dazzling spray + polyphorm + area antimagic? I like.

And i have a suggestion.

1. Area Teleport. You use that spell and after xx turns, teleport everything (including you) to a random area. So you can teleport with you summons or if you find a big pack of enemies, teleport with some enemies.

Tartarus Sorceror

Posts: 1776

Joined: Monday, 21st February 2011, 15:57

Location: South Carolina

Post Wednesday, 12th August 2015, 18:41

Re: Bunch of new tloc spell ideas

I think the "malmutate simply changes your color" would make the spell worth learning if it's in your wheelhouse. I agree that being able to cycle the resistance manually would lead to degenerate gameplay.

Spider Stomper

Posts: 245

Joined: Sunday, 1st March 2015, 19:26

Post Wednesday, 12th August 2015, 23:17

Re: Bunch of new tloc spell ideas

dim anchor is already a thing in crawl, btw
http://crawl.chaosforge.org/Dimension_Anchor

Ziggurat Zagger

Posts: 5382

Joined: Friday, 25th November 2011, 07:36

Post Thursday, 13th August 2015, 01:06

Re: Bunch of new tloc spell ideas

Aside from the feedback you've already gotten, the second and third spells have no tloc component. They are simply transfiguration and summoning spells, respectively.

For this message the author tasonir has received thanks: 2
dynast, Rast

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