Abyss Ambulator
Posts: 1217
Joined: Sunday, 14th April 2013, 04:01
Two new draconian colors
Hear me out
I really like Draconians and Demonspawn because they enable altering your playstyle in the mid-early game, in the same way that finding a great axe on a mace wielder might encourage them to switch. There are two niches that I think could be interesting and sufficiently distinct from the others, without being too complicated.
Blue Draconian:
-1 earth, -1 fire, +2 translocations, aquatic (I'd also recommend grey draconians lose amphibious because it's just kinda weird)
Theme: The blue draconian is one that is in tune with the sea, at the cost of shunning the earth and losing command over fire. Their slippery nature makes them excellent at translocations, and they are perfectly adapted for ocean environments.
Breath attack: a weaker phial of floods effect, it does no damage, but can be maintained for several turns ala Searing Ray to push back larger enemies, which also increases the breath cooldown. It also does not form shallow water.
Niche- The translocations boost and positioning tool make blue draconians more tactical and better hunters/ranged fighters.
Shadow Draconian:
+Stealth, getting ++ at level 15, +2 dodging, +1 hexes, -1 invocations
The shadow draconian's coloration makes it difficult to see in the dim light of the Dungeon. However, their reclusive nature and unsavory reputation make it difficult to communicate with the gods.
Breath: Swirling shadows: Makes a cloud of black smoke that lasts a few turns, ala Conjure Flame. It does not block LOS, but it does blind any enemies standing in it, which lasts a turn after they step out.
Niche: Pretty straightforward, a draconian that supports a stealth playstyle.
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