Tartarus Sorceror
Posts: 1694
Joined: Tuesday, 31st March 2015, 20:34
Meta discussion of optimal and sub-optimal
For example, it's pretty well accepted that some races are easier than others. But we generally don't say "Playing as anything except (insert easiest race here) is sub-optimal.", instead we tend to look at race as a difficulty setting, in a sense.
Backgrounds are the same thing, generally.
However, for some reason this changes when we talk about gods. People will call chei or qazlal sub-optimal choices, rather than looking at them as yet another difficulty modifier. Is this because they're chosen in the course of a game, rather than before starting it?
And then everything after that is subject to optimal/sub-optimal labels. Skilling, killdudes methodology, branch order, spell choices, weapon choices, etc.
Yet, if a player is trying to win the game, clearly there are optimal race and class choices. If a player is trying to win the game as a specific race, there are optimal classes. If a player wants to win with a weird specific build, there are still optimal ways to do so.
I guess my question is, why do we draw the line where we do, and does it make sense?