Spider Stomper
Posts: 195
Joined: Thursday, 14th November 2013, 18:48
If it doesn't fit anywhere else, it belongs here. Also, come here if you just need to get hammered.
Spider Stomper
Posts: 195
Joined: Thursday, 14th November 2013, 18:48
Tartarus Sorceror
Posts: 1694
Joined: Tuesday, 31st March 2015, 20:34
Tartarus Sorceror
Posts: 1774
Joined: Tuesday, 23rd December 2014, 23:39
Tartarus Sorceror
Posts: 1774
Joined: Tuesday, 23rd December 2014, 23:39
Berder's Gort wrote:Gort:
Bans melee!
* ability: Epiphany - the inverse of berserk. Grants haste + brilliance + 50% greater MP for a while, then causes exhaustion, slow and sometimes paralysis afterwards. Prevents all actions except spellcasting and walking.
** ability: Gort's foot - provides 1 mp/turn mp regeneration and +10 AC for a number of turns depending on piety
**** ability: Coven - summons a spellcaster of type depending on piety such as a deep elf conjurer on up to a deep elf demonologist. The summon is given the Epiphany status.
Gort grants gifts of magical staves, sometimes randart staves.
Sandman25's Anti-Trog wrote:Anti-Trog gives piety for killing monsters, double for those who cannot cast spells and quadruple for those with antimagic effects (Lorocyproca etc). Anti-Trog excommunicates for using antimagic weapon.
Abilities:
Piety level -:
Protection from Silence, passive - you have 20%-80% chance (depending on piety) to cast while under silence effect.
Melee penalty, passive - every attack with melee weapon decreases your current HP and MP by 1.
Protection From Abjuration, passive - Abjurations cast against your servants are 20% less effective.
Destroy antimagic weapon, active - Praying over antimagic weapon destroys the weapon and gives piety.
Piety level *:
Meditate, active, no piety, exhaustion - your spells have 50% chance to cost 0 MP, you spend 0.66 turn to cast a spell. If you kill a monster while meditating, you get 1-2 MP and also a Piety/10% chance of adding 4-13 more turns to your meditation duration. (The bonuses do not apply if you killed the monster with melee).
After end of meditation, you are exhausted. As long as you are exhausted, you don't regenerate MP and any non-magic attack (melee/launcher/wand/rod etc.) decreases your current HP by 10%.
Piety level **:
Anti-Trog's Hand, active, 2-3 piety - your get extra 1-2 MP per turn, you get +10 AC, all hostile monsters in LoS get HD decreased by 3 for magical effects which check HD.
Piety level ****:
Mages in Arms, active, 5-6 piety - summons a powerful meditating ally (0.66 turn per cast like with player), the species of which depends on piety. At low piety levels (****), you get Ogre Magi, Orc Sorcerer or Deep Elf Conjurer, while at high levels (***** or ******) you get Fire Giant, Frost Giant, Titan. They are always friendly. Their meditation can expire, although this usually occurs only shortly before they time out. It has a high rate of failure, but this falls as piety rises. If it fails, nothing happens: you don't lose piety.
Anti-Trog gifts:
Piety 81+:
scrolls of immolation, scrolls of fog, scrolls of fear, potion of brilliance, potion of magic
Piety 130+:
books, rings of fire/ice/wizardry, staffs of fire/cold/air/earth/wizardry, -2 robe of archmagi.
Punishments:
Hostile groups of Silence Specters, Flayed Ghosts, Fiends, Hellion/Hell Sentinel (at least 4 monsters, at least 1 from each group).
Tartarus Sorceror
Posts: 1694
Joined: Tuesday, 31st March 2015, 20:34
Tomb Titivator
Posts: 850
Joined: Wednesday, 25th April 2012, 03:07
Vestibule Violator
Posts: 1508
Joined: Monday, 21st November 2011, 07:40
Spider Stomper
Posts: 245
Joined: Sunday, 1st March 2015, 19:26
Blades Runner
Posts: 578
Joined: Thursday, 12th January 2012, 21:03
Blobbo wrote:Special ability granted: "Quibble about details" - causes damage to opponent depending on how inconsistently designed they are: for example, OOD monsters take extra damage. Instantly kills stupid monsters like death cobs and curse toes.
Tartarus Sorceror
Posts: 1694
Joined: Tuesday, 31st March 2015, 20:34
Blobbo wrote:Nerd rage:
haste
+10 int as you recall every little factoid in your entire life
-cast since magic is illogical
-5 dex (nerds are clumsy when raging)
+resist everything as if you quaffed a potion of resistance, because nerds are resistant to all influences when raging
All items get specific technical names, e.g., "double sword" becomes "OakshottType XVa", "chain mail" becomes "chain armor" or just "maille".
Special ability granted: "Quibble about details" - causes damage to opponent depending on how inconsistently designed they are: for example, OOD monsters take extra damage. Instantly kills stupid monsters like death cobs and curse toes.
Very noisy (you randomly shout "facts" at your opponent, e.g. "All characters need 20 EV before Lair!!!" and "You must always train Fighting!!!!")
Nerd rage is extended whenever you see more illogical or inconsistent things, like other monsters.
If killed while raging, you will always leave a ghost that is in a permanent state of nerd-rage; a very dangerous opponent. It will also automatically make a post to the tavern about how unfair and bullshit your death was.
Tomb Titivator
Posts: 885
Joined: Sunday, 28th June 2015, 14:44
Igxfl wrote:Blobbo wrote:Special ability granted: "Quibble about details" - causes damage to opponent depending on how inconsistently designed they are: for example, OOD monsters take extra damage. Instantly kills stupid monsters like death cobs and curse toes.
They should have this in Nethack.
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