Temple Termagant
Posts: 8
Joined: Sunday, 24th November 2013, 07:05
New God Proposal: Phos, God of Transformation
Phos is the God of Transformations:
Restrictions
No Undead or Demigods
Appreciates
Killing living, holy, undead, or demonic creatures. Higher chance of piety for creatures killed while you're transformed.
Devolving enemies.
Deprecates
Forgetting him. Piety falls over time.
Abilities
Piety level *
Devolve: Transform a living or demonic creature into a lesser version of itself (Costs 4 MP, hunger)
Death Yaks become Yaks, Spiny Frogs become Giant Frogs, Orcs become kobolds, Demons drop a tier, etc,
All the way down to goblins for humanoids, bats/rats for mammals, newts/pythons for reptiles, roaches for bugs, imps for demons, etc.
Grants piety on success but reduces XP gained obviously. Success depends on enemy HD and your Piety and Transmutation skill.
Piety level **
Extends the duration of your transmutations. Twice as long at full Piety. (Passive)
Resistance to petrify, polymorph, and enemy mutation effects. Full immunity at full Piety. (Passive)
Your armour morphs with you. Retain benefit of armour's intrinsics when transformed, but half the AC. (Think Incredible Hulk's shorts.)
Piety level ***
Stones to Gold: Pray over a stack of stones to turn it into gold (Costs MP, Piety, hunger)
Strange Brew: Pray over a stack of potions to combine and convert them into different potions (Costs MP, Piety, hunger)
Success (more gold, more/better potions) rises with Transmutations and Piety
You'll always lose some amount of potions and there will always be some chance of bad potions.
Piety level ****
Potions of Beneficial Mutation offer you 3 options for good mutations. Potions of Mutation work like regular Potions of Beneficial Mutation (random good mutation). (Passive)
Piety level *****
Mass Devolve: Attempt to devolve all devolvable creatures in LOS (Cost 8 MP, hunger)
(Useful for Pan/Hell)
Piety level ******
Evolve: Once per game, you may Pray over an alter of Phos to Evolve.
Gain a permanent increase to Max HP, STR, INT, and DEX, and additional race-dependent bonuses:
Centaurs become Yaktaurs: Increased AC, HP
Naga become Guardian Naga: Increased speed, AC
Deep Dwarves become Deeper Dwarves: Increased damage shaving and rN++.
Deep Elves become Deeper Elves: Increased Max MP
Octopodes become Kraken: Gain 2 (1?) additional tentacles, Gelatinous Body 3 and a Beak. ( <3 Octopodes )
Vine Stalkers become Ironwood Stalkers: gain AC (bark)
Ogres become Ettin: Second head, gaining a bonus To-Hit and another hat slot.
Tengu become Garuda: Increased AC (thick feathers), See Invisible, and speed when flying.
Felid become Panthers: Claw 3
Humans become Homo Superior: Another increase to all stats.
Draconians gain AC and another level of their intrinsic resistance (or a different resistance if that's not possible)
Demonspawn gain an additional full set of demonspawn mutations.
Formicids and Gargoyles gain AC and STR
Other races could gain additional bonus stats relative to their starting stats. Room for more creativity here.
Punishments
Transmutation miscast effects, weighted toward bad mutations
Enemies around you evolve into tougher versions of themselves
When gold/potions on the floor first enters your LOS, chance they turn into stones/bad potions.