Shoals Surfer
Posts: 293
Joined: Tuesday, 25th October 2011, 05:04
If it doesn't fit anywhere else, it belongs here. Also, come here if you just need to get hammered.
Shoals Surfer
Posts: 293
Joined: Tuesday, 25th October 2011, 05:04
Tartarus Sorceror
Posts: 1774
Joined: Tuesday, 23rd December 2014, 23:39
Abyss Ambulator
Posts: 1194
Joined: Friday, 18th April 2014, 01:41
Shoals Surfer
Posts: 293
Joined: Tuesday, 25th October 2011, 05:04
Berder wrote:That sounds pretty weak, like singularity minus the damage and the ability to target it. I'd like to see a level 9 translocations spell that doesn't do direct damage, but it needs to have a very strong effect to compensate.
Shoals Surfer
Posts: 293
Joined: Tuesday, 25th October 2011, 05:04
duvessa wrote:I assume the historical obsession with adding level 9 spells whether they are remotely interesting or not (see: tornado, summon dragon)* comes from a desire to make training spell skills to 27 a non-completely-terrible idea, but it demonstrably doesn't do that. Which should have been obvious since level 9 spells already existed. The only other way giving a level 9 spell to every school would make sense is if there was some sort of existing or desired symmetry in the number of spells of each level in each school, which, again, there demonstrably is not. Hopefully tornado and glaciate can go the way of singularity some day.
*IIRC singularity was added less because of this obsession and more because grunt is completely nuts
Tomb Titivator
Posts: 793
Joined: Tuesday, 28th January 2014, 16:08
File200 wrote:Hint: optimal play will never be fun.
Shoals Surfer
Posts: 293
Joined: Tuesday, 25th October 2011, 05:04
duvessa wrote:Tornado, glaciate, and singularity don't offer anything interesting that fire storm doesn't (in particular the current incarnation of tornado was designed specifically to be tactically bankrupt, first version was better but still had no reason to coexist with fire storm).That's a pretty brash claim, and suggests to me that games with win conditions just aren't your thing.File200 wrote:Hint: optimal play will never be fun.
duvessa wrote:I don't dislike these spells being in the game because they are bad, I dislike it because they are redundant with an existing feature (fire storm) that works better. If it was about being bad then I would be campaigning equally for removing fire storm, shatter, and all the other terrible spells, but spells being bad for winning is actually pretty easy to change without removing them, whereas spells being bad for the game's design is a lot harder to change without removing them.
duvessa wrote:super smash bros. melee
Ziggurat Zagger
Posts: 6454
Joined: Tuesday, 30th October 2012, 19:06
Summon dimensional void: Level 9 Summoning/translocation
This spell opens a dimensional rift at a location of your choosing, the rift lashes out violently at anything nearby.
You can sustain at most one creature summoned by this spell.
Smite targeted at any unoccupied tile in LOS.
Dimensional Rift: HD:30, HP:150, AC 20:EV 20, Speed 20, immobile non-living, see invisible, Res: magic(immune), fire+++, cold, elec+++, poison+++, rot+++, neg+++, torm, napalm, Attack 20(Distortion), Spells: Blink other close, Slow
Cocytus Succeeder
Posts: 2184
Joined: Tuesday, 3rd February 2015, 22:05
Ziggurat Zagger
Posts: 6418
Joined: Friday, 6th July 2012, 12:48
File200 wrote:If the dev consensus is that tornado and glaciate should be removed they aren't considered interesting, then I'm worried for the future of the game.
File200 wrote:Who's your main? Do you/did you make it to regional tournaments?
Shoals Surfer
Posts: 293
Joined: Tuesday, 25th October 2011, 05:04
Duvessa wrote:ganondorf, and i just go to nearby ones (and don't place well); for medical reasons i don't travel far from home
Tartarus Sorceror
Posts: 1694
Joined: Tuesday, 31st March 2015, 20:34
Lair Larrikin
Posts: 24
Joined: Thursday, 23rd July 2015, 13:23
Tartarus Sorceror
Posts: 1667
Joined: Saturday, 11th October 2014, 06:12
Location: Brazil. RS, Santa Cruz do Sul.
File200 wrote:I tried playing G-dubs in Brawl and it was painful. Even when you can zero->death with thunderstomp you just lose. Keep the dream alive, bro. (I play Sheik in Sm4sh because I'm a bandwagoning scrub.)
dowan wrote:Gdorf is really fun to play, but quite suboptimal. His high damage and weight are just a newbie trap, since he is too slow and lacks the projectiles needed for optimal play. I'm glad the SSB devs didn't remove him because of that, because he's my favorite character.
Tomb Titivator
Posts: 802
Joined: Sunday, 30th March 2014, 21:06
Tartarus Sorceror
Posts: 1694
Joined: Tuesday, 31st March 2015, 20:34
Abyss Ambulator
Posts: 1182
Joined: Tuesday, 13th September 2011, 20:34
Tartarus Sorceror
Posts: 1694
Joined: Tuesday, 31st March 2015, 20:34
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