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New Monster: Cow

PostPosted: Sunday, 26th July 2015, 04:35
by duvessa
The Cow is a new monster that appears in dungeon, lair, and shoals to compensate for the recent caster nerfs. When butchered, a cow produces 2d4 meat rations.

Re: New Monster: Cow

PostPosted: Sunday, 26th July 2015, 10:38
by KittenInMyCerealz
secret cow level please

Re: New Monster: Cow

PostPosted: Sunday, 26th July 2015, 17:39
by Pollen_Golem
For real, monster minotaurs should just drop beef jerkies when you butcher them or cast AS, not meat chunks.

Re: New Monster: Cow

PostPosted: Sunday, 26th July 2015, 17:45
by Sar
new monster: holy cow

Re: New Monster: Cow

PostPosted: Sunday, 26th July 2015, 19:08
by Chicken
Sar wrote:new monster: holy cow


Yeah, if you follow Krishna you better not hurt that one. (Well, that's probably true of any cow. But if you see a cow haloed by a deva, maybe the interface should generate a notice "Holy cow!")

Re: New Monster: Cow

PostPosted: Sunday, 26th July 2015, 22:53
by CanOfWorms
Chicken wrote:maybe the interface should generate a notice "Holy cow!"

Only if you have a tengu mercenary under your employ.

Re: New Monster: Cow

PostPosted: Monday, 27th July 2015, 02:09
by duvessa
Sar wrote:new monster: holy cow
how would i be able to get it removed though

Re: New Monster: Cow

PostPosted: Monday, 27th July 2015, 02:49
by Pollen_Golem
I assume this is how you imagine the holy cow of Crawl:
Image

Re: New Monster: Cow

PostPosted: Monday, 27th July 2015, 02:50
by Pollen_Golem
This is actually the best holy cow joke I've found in my thorough research:
Image

Re: New Monster: Cow

PostPosted: Monday, 27th July 2015, 03:00
by twelwe
i don`t just Fuckin get it, excuse the language but I just don`t get it when people have to say 2d4 instead of 2-8. now i`m no pussy so i`ll just say it that i have to do the math when it comes to dice and probably alot of other people do too, but i do know this that one of the prime principals of math is simpli.... simplifi.... to make it more easier to puzzle it out in your head. perhaps this is something all of we can agree upon yeah??

Re: New Monster: Cow

PostPosted: Monday, 27th July 2015, 03:03
by MainiacJoe
twelwe wrote:i don`t just Fuckin get it, excuse the language but I just don`t get it when people have to say 2d4 instead of 2-8.
There is more than one way to get 2-8. Is it (1 to 7)+1? (1 to 6)+2? (1 to 3) + (1 to 5)? "2d4" specifies exactly what is going on. And besides, lots of us inherited being comfortable with the notation from tabletop RPGs e.g. Dungeons and Dragons.

Re: New Monster: Cow

PostPosted: Monday, 27th July 2015, 03:22
by twelwe
MainiacJoe wrote:
twelwe wrote:i don`t just Fuckin get it, excuse the language but I just don`t get it when people have to say 2d4 instead of 2-8.
There is more than one way to get 2-8. Is it (1 to 7)+1? (1 to 6)+2? (1 to 3) + (1 to 5)? "2d4" specifies exactly what is going on. And besides, lots of us inherited being comfortable with the notation from tabletop RPGs e.g. Dungeons and Dragons.


well la dee da, why didn`t i take your comfort level into the accountants office? look pal i have trouble spelling numbers correctly along with putting them in the right order and my telepsychic never mentioned the fields medal when predicting my future

Re: New Monster: Cow

PostPosted: Monday, 27th July 2015, 08:49
by Sprucery
MainiacJoe wrote:(1 to 6)+2?

Well, surely it's not that :)

Re: New Monster: Cow

PostPosted: Monday, 27th July 2015, 21:43
by tasonir
I think a lot of warcraft 3 units had damage formulas like that. Granted the fixed portion was somewhat larger, but it'd roll things like 1d6 + 12 for damage all the time. With all of the attacks going on in a single battle you got pretty nearly average results all the time, but it was still a completely unneeded "random" variable in what is supposed to be a skill-based game. It was a carry over from the supposed "RPG elements" that warcraft 3 merged into RTS. Starcraft units deal fixed damage, so at least there's that.

Edit: Just tried to look up some of their damage ranges, and their online stats page only shows average damage, ha. They note this on the general info page: "The average damage is listed rather than the standard minimum and maximum damage shown on the unit."

Re: New Monster: Cow

PostPosted: Wednesday, 29th July 2015, 18:36
by johlstei
Please use mathematica to render a graph of the distribution of each dice roll.

Re: New Monster: Cow

PostPosted: Wednesday, 29th July 2015, 19:35
by bcadren
what's the point?

Re: New Monster: Cow

PostPosted: Thursday, 30th July 2015, 04:10
by moocowmoocow
bcadren wrote:what's the point?


Cows.

Re: New Monster: Cow

PostPosted: Thursday, 30th July 2015, 22:24
by tasonir
johlstei wrote:Please use mathematica to render a graph of the distribution of each dice roll.

Did you miss all the threads with the anydice.com graphs?

Example: viewtopic.php?f=8&t=15076 Actual graphs don't show up until page 3, here's a direct link: http://anydice.com/program/548d

To quote myself, here's a summary of the central problem being discussed in the thread (from my biased viewpoint):

What probably bugs me the most about these formulas is the absolutely huge top end damage that you'll never see. From the anydice link, the absolute max roll that ogre could get is 186, but in 200 rolls the highest one was 134 (in the vanilla damage roll section). There's over 50 possible damage values that never generated, and while there's a lot more than 200 attack actions over a game of crawl, it seems very strange to have what's basically a built in critical hit rate when you suddenly hit for 200 damage because 3 things rolled the max value.

You could chop off the entire final 50 damage range and players would never notice it.

Edit: To put it more exactly: You have less than a 1% chance (.93%) to roll any value from 128 to 186.


Necroing graph based mathematical arguments in a holy cow thread? Check, mission accomplished.

Re: New Monster: Cow

PostPosted: Friday, 31st July 2015, 06:31
by Igxfl
Ultra-random damage may be the holiest cow in Crawl.

Re: New Monster: Cow

PostPosted: Friday, 31st July 2015, 18:26
by wheals
Do people not realise we already have a holy cow monster in the game?

Re: New Monster: Cow

PostPosted: Friday, 31st July 2015, 20:46
by dynast
Yeah, its Asterion.

Re: New Monster: Cow

PostPosted: Saturday, 21st November 2015, 11:56
by magpie
A yak's just a big stupid cow with more hair that lives at high elevations, anyway. :)

Re: New Monster: Cow

PostPosted: Saturday, 21st November 2015, 17:57
by Pollen_Golem
magpie is right. Rename "yak" and "death yak" to "big stupid cow" and "big stupid death cow".

Re: New Monster: Cow

PostPosted: Saturday, 21st November 2015, 20:24
by RBrandon
This thread is so dumb I want to tip myself

Re: New Monster: Cow

PostPosted: Sunday, 22nd November 2015, 05:06
by godzilla
RBrandon wrote:This thread is so dumb I want to tip myself

here i did it for you

Image