Pandemonium Purger
Posts: 1283
Joined: Thursday, 16th April 2015, 22:39
good/bad hearing mutations
Good Hearing 2 When you hear a shout from out of LOS, the map gets marked at that shout's origin.
Good Hearing 3 You can hear where monsters are if they leave your LOS, just like how monsters can tell where you are after you leave their LOS.
Bad Hearing 1 (Your spellcasting is slightly noisier)
You can't tell apart many sounds like the difference between horrible gurgling and hissing.
You're never told the direction that a sound comes from.
The lines of uniques get Google-translated into a random language and back.
Bad Hearing 2 (Your spellcasting is noisier)
You can't hear anything beyond your LOS, which includes shouts.
Bad Hearing 3 (Your spellcasting is much noisier)
You can only hear loud "Zot!"s, nearby alarms, and the GONG.