Shoals Surfer
Posts: 293
Joined: Tuesday, 25th October 2011, 05:04
More Interesting Lair Enemies
Changes to Existing Monsters
-Remove crocodiles, or give them something interesting to do. There was a suggestion in CYC that I liked: remove crocodiles, rename alligators to crocodiles and give them the ability to constrict players/drag them into shallow water. New crocodiles wouldn't be able to hide underwater.
-Give ordinary frogs a layer of mucus that increases their effective AC and EV. The mucus is destroyed when the frog takes enough damage or gets hit by elemental damage, and it regenerates after a period of time. This can be given to blink frogs as well.
-Allow certain slimes to generate as normal enemies. An acid blob would be too much, but anything weaker than that should be fine.
-Whenever a yak or sheep is generated, there's a chance for it to be a wolf in disguise. The wolf reveals itself when it gets close enough to you or takes damage.
-Rename "Trampling" to "Shoving" and give elephants a real trample ability. If an elephant successfully tramples you, you become pinned (which is mostly identical to being constricted). If you don't escape from being pinned, the elephant can eventually step over you, moving to the other side. Make elephant packs smaller to compensate.
-Generate more predator-type enemies, like wolves and wargs.
New Monsters
-Giant Hawk: A flying enemy that moves at normal speed. It has a "Dive Bomb" attack that lets it move multiple spaces and deal extra damage. The Roc is a unique Giant Hawk with much more health and a gust of wind that can knock you back one or two spaces.
-Tiger: Similar to the Giant Hawk, it has a pounce attack that lets it move multiple spaces. It moves somewhat quickly.
-Frog Queen: A large, slow-moving frog that carries thousands of eggs on its back. It has a strong melee attack and can throw frogs at you (summoning frogs at your location). On death, it spawns multiple weaker frogs.
-Antlion: A huge bug that hides underground until you stand next to it. Hiding antlions produce disturbances just like monsters hiding underwater.
-Aquatic Yaks: Self-explanatory. Aquatic yaks also have a chance of being crocodiles in disguise.
-Wretched Grove: An aspen grove that exists as multiple trees throughout the level. The trees don't share hit points, but killing one kills the whole grove. When a tree is near death it retreats underground and reappears elsewhere. This process takes several turns, during which the tree remains vulnerable. Wretched Grove trees attack slowly and use either melee or (weak) thrown rocks.
-Howler Monkey: A monkey that screeches constantly as long as it sees you, alerting other monsters to your location.
-Mantis Shrimp: A slow-moving aquatic enemy with an extremely deadly melee attack.
-Diode Fly: An erratically-moving enemy that applies a "Charge" to you with its melee attack. As long as you're charged, the Diode Fly can use a very weak smite-targeted electrical attack. The charge dissipates when you kill the fly or leave its line of sight.