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If it doesn't fit anywhere else, it belongs here. Also, come here if you just need to get hammered.
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Tartarus Sorceror
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Sar wrote:Aren't Poisonous/Freezing Clouds really quiet? I also remember not-lightning Bolts being quiet as well.
Sar wrote:Seems more like a critique of luring in general than spell noise really.
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dynast wrote:playing a spellcaster shouldnt be considered luring
Tartarus Sorceror
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Sar wrote:dynast wrote:playing a spellcaster shouldnt be considered luring
Well "playing" a melee character already is, why should spellcasters have it easier?
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dynast wrote:Because you cannot stab with spells.
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Tartarus Sorceror
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Sar wrote:You can ood-stab! You can also exclude sleeping monsters, summon a screen worth of help, drop a cloud/storm from out of LoS...
Tartarus Sorceror
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ThreeInvisibleDucks wrote:I've never thought of spell noise being a big factor on how I play conjurers. I never pick up Lightning Bolt though, but that's because for me Fire >= Earth > Cold >> everything else.
I'm partial to Conjurer background though, so Battlesphere + Magic Dart or IMB is where it's at for a long stretch of the game, and noise is only a factor there if the IMB explodes.
Later in the game I sometimes do think about whether to blast a Fireball on a conveniently placed pack or try to line them up and use a Bolt of Fire instead.
After getting Fire Storm the noise doesn't really matter anymore, at least with Vehumet who keeps you at good MP level, as getting the monsters come to you is just a convenience. Although I tend to keep an eye on an escape route, but isn't that the case with all the characters?
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dynast wrote:You can do that with or without noise
dynast wrote:until the firestorm part contradicts it
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Sar wrote:Would you propose making 9s silent? That would be both very questionable in a game where sound mechanics actually exist, and would also probably be a power boost as well (possibly desirable as many people consider 9s to be bad, though that might be only because of XP requirement).
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Sar wrote:Aren't Poisonous/Freezing Clouds really quiet? I also remember not-lightning Bolts being quiet as well.
bcadren wrote:Notably a Melee attack can TECHNICALLY be much louder than that, because instead of fixed damage it's "Noise_Factor (depends on weapon) * Damage/400" for the noisiest weapon (UC) every 8 damage done emits 3 noise; so an 80 damage hit would be as loud as shatter.
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duvessa wrote:this was true in ancient versions but melee noise is capped to 12 nowbcadren wrote:Notably a Melee attack can TECHNICALLY be much louder than that, because instead of fixed damage it's "Noise_Factor (depends on weapon) * Damage/400" for the noisiest weapon (UC) every 8 damage done emits 3 noise; so an 80 damage hit would be as loud as shatter.
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Arrhythmia wrote:That's a shame. I love the idea of punching a dude so hard it is mistaken for a shifting of the tectonic plates.
Arrhythmia wrote:duvessa wrote:this was true in ancient versions but melee noise is capped to 12 nowbcadren wrote:Notably a Melee attack can TECHNICALLY be much louder than that, because instead of fixed damage it's "Noise_Factor (depends on weapon) * Damage/400" for the noisiest weapon (UC) every 8 damage done emits 3 noise; so an 80 damage hit would be as loud as shatter.
That's a shame. I love the idea of punching a dude so hard it is mistaken for a shifting of the tectonic plates.
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Aule wrote:I would be very irked if spell noise were removed. I count on it! Don't include me in your list of people who are "scared" by spell noise. As far as I am concerned (and you can bet it's also true for any Qazlal follower), the bring-em-on and blast-em-to-hell approach is infinitely more daring and FUN than playing a game of hide the weasel.
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dynast wrote:Spell noise shouldnt be a determinating factor of which spells a spellcaster may want to learn.
dynast wrote:imagine if lighting spire made as much noise as lighting bolt, suddenly the spell becomes a bad idea to learn
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Sar wrote:Why?
I would still learn and use it, but that would change the "when" to use it for me.
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Sar wrote:But a lot of really good spells are quiet. Bolt spells that aren't lightning bolt, orb of destruction (unless it collides with another).
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Tartarus Sorceror
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WingedEspeon wrote:When I played AE spell nose way a pain because one lightning bolt wakes up THE ENTIRE FLOOR. Which is doubly bad as shok is level 1 and has fallen off by the time you reach lair, static discharge is still crap even after being lowered to lvl 3, and by lair there is a good chance you starting spells are your only strong killing spells.
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tabstorm wrote:Conjurations are really powerful, especially the Air school. It's important to handicap the higher-level damage spells by making them noisy in addition to having many of them be 2-school and require a ton of XP, otherwise they would just be overpowered.
:^)
Sar wrote:Static Discharge is pretty good, actually.
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Tartarus Sorceror
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dynast wrote:tabstorm wrote:Conjurations are really powerful, especially the Air school. It's important to handicap the higher-level damage spells by making them noisy in addition to having many of them be 2-school and require a ton of XP, otherwise they would just be overpowered.
:^)
Make them weaker then, not noisy.
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jejorda2 wrote:I would be all for making long blades quieter than other weapons for the same damage, or making axes noisier (instead of less damaging) to account for cleaving.
duvessa wrote:this was true in ancient versions but melee noise is capped to 12 now
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