Tuesday, 14th July 2015, 15:23 by aracanid
I'm a fan of wyrmbane and this reminded me that there is space for an equivalent based around demons.
The typical way of gaining power from demons is to enslave them into a weapon or trinket. So i was thinking something like this:
+(HD/2 starts at 0) Random Demon weapon (Blade, Trident or Whip) of domination (Dominate, recurses on unequip)
Dominate (costs 5mp, moderate drain): Compares your MR to 8d(2*HD) if you succeed you deal an unmissable blow at 200% damage which if it kills the demon enslaves it. If you fail the MR check you are paralyzed for 1d(HD/3) turns. If you kill them you enslave the demon to do your bidding. Only works on demons.
Can only have 1 demon enslaved in the weapon at a time. Tier 5, 4 and 3 demons only give the enchantment bonus. Tier 2, 1 and uniques give additional bonuses.
Balrug - Flame brand with sticky flame
Blizzard - Chance on hit for thunderclouds or clouds of cold
Cacodemon - 10% chance for transmutation miscasts on hit
Green Death - Poison brand and poison immune
Hell Beast - An additional +3 to the enchantment of the weapon
Hellion - Allows you to evoke hellfire same as staff of Dis but for only 3*Evo power rather than 8*Evo
Lorocyproca - Antimagic brand and evokable invis
Reaper - Reaching (if this isn't an option then an enchantment same as Hell Beast)
Shadow Demon - 15% Chance to mirror a foe on hit. Mirrors a foe with 50% hp and (HD - 5). Last for 2d4 turns. Only one shadow at a time, new ones replace old.
Tormentors - Chance to cast agony on hit.
Brimstone Fiend - Evoke Hellfire at 4*Evo, Flaming Brand, rF+
Executioner - +1 move speed (boots of running), Attack delay - 1, +3 enchantment
Hell Sentinel - Chance to retaliate with melee attack (same rate as minataurs) ,+8 ac
Ice Fiend - Icemail (only the 10ac not cloud immunity), Freezing brand, rC+
Shadow Fiend - Chance to cast agony on hit, 1/2 damage from torment, rN+, rC+
Geryon - Allows you to summon a single permenent hell beast 5mp (summon limit of 1)
Asmodeus - Flame Cloud Immunity, Constant Ring of Flames effect (including Fire magic enhancer) flame cloud on @ tile, Flame Brand
Dispater - 1/2 Damage from Hellfire, +5 ac, Summons a single Tier 1 Demonic Guardian based on tension
Ereshkigal - Black Mark brand, 1/2 damage from torment, rN+, rC+
Antaeus - Evokable Flash Freeze 2d30 5mp, Freezing Brand, +25hp, rC++, rElec
Mnoleg - Gain Tendrils 1 and Eyeballs 2, 10% chance for transmutation miscasts on hit, Contam
Lom Lobon - Evoke Blink Range 6mp (target an monster and blink away from it), +5 Int, MR++
Cerebov - Evoke firestorm cast range 2 power 10d(XL) 9mp, Flame Brand with sticky flame, rF++
Gloorx Vloq - Rotting Immunity, Foes spew Miasma clouds when you deal a strong hit, 1/2 damage from torment, +1 move speed, attack delay - 1
Random Panlord - Evokable Shadow creatures 5mp based on random Pan floor instead of current floor, power same as rod of shadows but has a summoning cap of 2 instead of 4.