Pandemonium Purger
Posts: 1283
Joined: Thursday, 16th April 2015, 22:39
Slammuu, the Lord of Doors
Finding doors.
Using doors. (jk lol)
Killing monsters that cannot use doors.
Killing monsters that destroy doors (Xtahua, jellies)
(new) Killing vault wardens.
Unlocking the Vaults, the Realm of Zot, and treasure troves.
Quoting Jim Morrison.
Deprecates:
Destroying doors (penance)
Passive Abilities:
Lets you see through closed doors as if they were empty tiles.
Doors never creak upon opening.
Door mimics become friendly on sight.
(new) Disables enemies from following you up/down stairs (a good thing and a bad thing)
Active Abilities:
Back Entrance: Replace a single wall with a hidden door. Monsters cannot see or use a hidden door until they see you use it.
Bury Alive: turns all tiles around you into doors, as long as no monster/wall/water is on that tile. Items around you are pulled onto your square. Great synergy with the next ability.
Doorstopper (was Lock Up): makes all enemy attempts to open doors fail. Lasts ( 1d(invocations) + piety/20 ) turns.
Portify: all walls in a (piety/20) radius around the player become closed walls.
Animate Doors: turns all closed doors in LOS into allied door mimics. Their HP and attack rating scales with invocations skill. High-end doors can fly, are fast, and hit hard.
Wrath:
All allied door mimics become hostile.
Periodically entombs you with hostile door mimics. Random walls may turn in hostile door mimics.
Until wrath ends, using a door has a 50% chance of failing, monsters can see you through doors, and all doors creak loudly when opening.
- For this message the author Pollen_Golem has received thanks: 8
- and into, Arrhythmia, Berder, megawidget, moocowmoocow, Sandman25, Wahaha, Yermak