movement reform


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Pandemonium Purger

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Joined: Monday, 24th October 2011, 06:13

Post Wednesday, 17th June 2015, 23:26

movement reform

u up
d down
l left
r right
please remove the diagonals for ease of agreement of my proposal
seattle washington. friends for life. mods hate on me and devs ignore my posts. creater of exoelfs and dc:pt

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Arrhythmia, duvessa

Ziggurat Zagger

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Post Thursday, 18th June 2015, 21:01

Re: movement reform

I like the idea, but I don't think you need throw out diagonal movement entirely. This would make my killholes that I use to kill really tough monsters like d:1 gnolls with halberds much harder. What you should do is have "up left" be the diagonal to go up and left, so if you type u, you move up, but then if your next command is l, it undoes the step up, and then moves you ul (up-left) instead. So this second step is really just one move and doesn't take any additional time. Any damage you took moving up is undone when you moved upleft, making it possible to learn from your mistakes!

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Arrhythmia, Rast, rockygargoyle

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Post Thursday, 18th June 2015, 21:07

Re: movement reform

that would make it impossible to move in right angles. or left angles.
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Pandemonium Purger

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Post Thursday, 18th June 2015, 21:26

Re: movement reform

tasonir wrote:I like the idea, but I don't think you need throw out diagonal movement entirely. This would make my killholes that I use to kill really tough monsters like d:1 gnolls with halberds much harder. What you should do is have "up left" be the diagonal to go up and left, so if you type u, you move up, but then if your next command is l, it undoes the step up, and then moves you ul (up-left) instead. So this second step is really just one move and doesn't take any additional time. Any damage you took moving up is undone when you moved upleft, making it possible to learn from your mistakes!


yea
seattle washington. friends for life. mods hate on me and devs ignore my posts. creater of exoelfs and dc:pt

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Arrhythmia
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Tomb Titivator

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Post Friday, 19th June 2015, 00:14

Re: movement reform

Simple solution: remove movement.
Comborobin Admin
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Post Friday, 19th June 2015, 04:11

Re: movement reform

my proposal removes movement by 50%
seattle washington. friends for life. mods hate on me and devs ignore my posts. creater of exoelfs and dc:pt

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Pandemonium Purger

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Post Friday, 19th June 2015, 04:12

Re: movement reform

is it removes or reduces?
seattle washington. friends for life. mods hate on me and devs ignore my posts. creater of exoelfs and dc:pt

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Pandemonium Purger

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Post Friday, 19th June 2015, 04:12

Re: movement reform

my proposal reduces movement by 50%
seattle washington. friends for life. mods hate on me and devs ignore my posts. creater of exoelfs and dc:pt

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Arrhythmia
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Slime Squisher

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Joined: Thursday, 1st March 2012, 01:42

Post Friday, 19th June 2015, 08:46

Re: movement reform

This is a great idea as it brings us one step closer to the dancepad input implementation we have all been craving for.

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Dungeon Master

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Post Friday, 19th June 2015, 15:25

Re: movement reform

xentronium wrote:Simple solution: remove movement.

removement

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Slime Squisher

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Post Wednesday, 24th June 2015, 19:14

Re: movement reform

I'm now imagining twelve holding a custom crawl controller while he's on his surfboard shaped dance pad.
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