DCSS is "complex" game. not "simple". "Simplify" remove is s


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Post Tuesday, 16th June 2015, 11:38

DCSS is "complex" game. not "simple". "Simplify" remove is s

Since the DCSS is a clearly "complex" game, "Simplify" remove is stupid.

If you want to play a "simple" game, DCSS is "complex" game. does not select it.

Why "Simplify" remove?

Since DCSS is a "complex" game, need to be more complex.

How do "simple" game DCSS?

A lot of content is a feature of apparently "complex" game.

DCSS because apparently "complex" game, you need to stop stupid "simplify" remove.

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Post Tuesday, 16th June 2015, 11:48

Re: DCSS is "complex" game. not "simple". "Simplify" remove

This is some seriously soupy reasoning.
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Post Tuesday, 16th June 2015, 12:06

Re: DCSS is "complex" game. not "simple". "Simplify" remove

Looks like free verse.

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Post Tuesday, 16th June 2015, 12:13

Re: DCSS is "complex" game. not "simple". "Simplify" remove

i hate stupid"Because it was complex(Perhaps devs you hated it), remove it! Simplification is absolutely good!"

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Post Tuesday, 16th June 2015, 14:58

Re: DCSS is "complex" game. not "simple". "Simplify" remove

Uhh... even if your post was written in perfect English I'm pretty sure it doesn't make much sense, but the somewhat... weak grasp of English by the TC is not helping get whatever your point is across.

I am guessing this is what you're trying to say:
DCSS isn't a simple game, it's complex. Therefore, to be made better, it should be made more complex, not more simple. If you want a simple game, you shouldn't play DCSS. To make a game more complex, it should have more content, therefore, DCSS should have content added, not removed.

I totally disagree with that logic. Simple and complex aren't binary states, DCSS may be more complex than some games, but it's considerably simpler than others.

I think you should make more specific complaints if you want them taken seriously. What do you think is missing that should be added? What's been removed that shouldn't have?
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Post Tuesday, 16th June 2015, 15:01

Re: DCSS is "complex" game. not "simple". "Simplify" remove

It's not free verse, I can make out a kind of subtle rhyme scheme:
A - Since the DCSS is a clearly "complex" game, "Simplify" remove is stupid.

A - If you want to play a "simple" game, DCSS is "complex" game. does not select it.

B - Why "Simplify" remove?

C - Since DCSS is a "complex" game, need to be more complex.

C - How do "simple" game DCSS?

A - A lot of content is a feature of apparently "complex" game.

B - DCSS because apparently "complex" game, you need to stop stupid "simplify" remove.


See, dowan, this is what happens when you translate stuff into English - great art gets ruined.

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Post Tuesday, 16th June 2015, 17:23

Re: DCSS is "complex" game. not "simple". "Simplify" remove

I'm not aware of anyone removing context just because it is complex. The complex content that's removed is being removed because in addition to being complex it also has some other problem.

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Post Tuesday, 16th June 2015, 17:26

Re: DCSS is "complex" game. not "simple". "Simplify" remove

Lasty wrote:I'm not aware of anyone removing context just because it is complex. The complex content that's removed is being removed because in addition to being complex it also has some other problem.

Like mountain dwarves.
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Post Tuesday, 16th June 2015, 17:33

Re: DCSS is "complex" game. not "simple". "Simplify" remove

But MD weren't complex content, they were simple.
DCSS: 97:...MfCj}SpNeBaEEGrFE{HaAKTrCK}DsFESpHu{FoArNaBe}
FeEE{HOIEMiAE}GrGlHuWrGnWrNaAKBaFi{MiDeMfDe}{DrAKTrAMGhEnGnWz}
{PaBeDjFi}OgAKPaCAGnCjOgCKMfAEAtCKSpCjDEEE{HOSu
Bloat: 17: RaRoPrPh{GuStGnCa}{ArEtZoNb}KiPaAnDrBXDBQOApDaMeAGBiOCNKAsFnFlUs{RoBoNeWi

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Post Tuesday, 16th June 2015, 17:37

Re: DCSS is "complex" game. not "simple". "Simplify" remove

Any content, no matter how simple, is more complex than removing said content.

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Post Tuesday, 16th June 2015, 17:49

Re: DCSS is "complex" game. not "simple". "Simplify" remove

Simple people like complex things because they can pretend that they are complex themselves

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Post Tuesday, 16th June 2015, 18:12

Re: DCSS is "complex" game. not "simple". "Simplify" remove

Also sometimes getting rid of some content opens up design space for more interesting content to replace it later (whether the content is simple or complex)
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Post Tuesday, 16th June 2015, 18:44

Re: DCSS is "complex" game. not "simple". "Simplify" remove

pickled_heretic wrote:Any content, no matter how simple, is more complex than removing said content.

Not removing is simpler than removing. It has 3 less letters, 1 less space, and 1 less word.

Simple has 6 letters.
Complex has 7, and one of them is an X!

I'm pretty sure I've proved my point here. But just in case:

Simply put, complex simplicity is a complex concept, but simple to simplify. A complex system of simple objects is simply easier to compute than a more complicated system of simple complexity. DCSS appears to be complex, however any complexity is the result of the complex conjunction of a plurality of simplicity. Therefore DCSS is a simple game, and complexity should be removed, as simply as possible.

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Post Tuesday, 16th June 2015, 21:47

Re: DCSS is "complex" game. not "simple". "Simplify" remove

Is this slam poetry?

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Post Tuesday, 16th June 2015, 23:33

Re: DCSS is "complex" game. not "simple". "Simplify" remove

stun remove of freeze and Mi is one of stupid "simplify" remove.

This freeze has become tedious spell.

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Post Tuesday, 16th June 2015, 23:39

Re: DCSS is "complex" game. not "simple". "Simplify" remove

Freeze is still very strong though. It lost a bit of flavour and a bit of power, yes, but it's a top tier 1 level spell due to ignoring both AC and EV.

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Post Wednesday, 17th June 2015, 00:37

Re: DCSS is "complex" game. not "simple". "Simplify" remove

stun is the most important feature of the freeze.

Ignore AC / EV is not very important.

For Sticky Flame is still ignored EV, it is obviously stupid to remove the sustained damage.

(Non-ignored EV spell we believe is too weak. I usually choose Ignore EV spell.)

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Post Wednesday, 17th June 2015, 00:41

Re: DCSS is "complex" game. not "simple". "Simplify" remove

onget wrote:stun is the most important feature of the freeze.

Killing enemies is the most important feature of Freeze. It was before the change and it is now. It happens to be exceptionally good at that, for a level 1 spell anyway.

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Post Wednesday, 17th June 2015, 00:54

Re: DCSS is "complex" game. not "simple". "Simplify" remove

freeze is a defensive attack spell for stun.

freeze was different from the other attack spell for stun.

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Post Wednesday, 17th June 2015, 01:06

Re: DCSS is "complex" game. not "simple". "Simplify" remove

Freeze is a defensive spell only in the way all other attack spells are "defensive" spells - things that are dead won't hurt you! Are you going to change your IE tactics with the nerf? How, I am curious?

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Post Wednesday, 17th June 2015, 01:14

Re: DCSS is "complex" game. not "simple". "Simplify" remove

OP's text reminds me of the classic TIME CUBE by Dr. Gene Ray, Wisest Human.

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Post Wednesday, 17th June 2015, 02:01

Re: DCSS is "complex" game. not "simple". "Simplify" remove

freeze was useful for the support of the ice beast.

Other defensive attack spell There are many.

Since Conjure Flame can be prevented from moving enemy, is defensive.

I defensively used for the fight ogre.

prevent the movement of ogre in Conjure Flame, and then attack with flame tongue. You do not have to be attacked to the ogre.

Vampiric Draining is not a spell to kill the enemy for DD. It is a spell for healing.(Of course, it can be used to kill the enemy.)

lv1 range stun spell There are useful and interesting possibilities for the character to use the allies.

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Post Wednesday, 17th June 2015, 02:19

Re: DCSS is "complex" game. not "simple". "Simplify" remove

You did not answer my question though. I, too, used Freeze to help my ice beasts in Lair. I did it because it does good amounts of damage (frankly, I had no idea Freeze had a special stun effect). I am going to continue doing that. Are you going to stop using Freeze entirely now?

By the way, Freeze also slows cold-blooded enemies. That part is still in the game.

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Post Wednesday, 17th June 2015, 03:07

Re: DCSS is "complex" game. not "simple". "Simplify" remove

freeze is probably still strong, slightly different and boring.

freeze has had its own function (stun). Thereby it was different.

I have never yet used a new freeze. I stop the play of DCSS for stupid remove and boring early game.

I believe ice magic to be the most powerful element School. Is a strong in all of early/mid/late/extend game, it is versatile.

I because all early game character is considered too weak, do not need to nerf it.

(Glaciate might be too powerful. glaciate+necromutation+energy staff is 15-rune win, which is guaranteed.)
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Post Wednesday, 17th June 2015, 05:11

Re: DCSS is "complex" game. not "simple". "Simplify" remove

I don't believe stun effect of freeze affected early-game suviavility.

I think there are still many things that are hidden from surface and don't affect entire-game(If that affect game-suviavility, that should be specified).

Example. I don't have any idea whether Bleed effect has a impact on game-suviavility.

Obviously complex for complex should be avoided.

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Post Wednesday, 17th June 2015, 06:06

Re: DCSS is "complex" game. not "simple". "Simplify" remove

It happens that freeze without stun is still by far the best level 1 damage spell, but removing stun was absolutely a big nerf. At max power, you now take 43% more damage while freezing a monster that has the same action speed as you.

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Post Wednesday, 17th June 2015, 07:01

Re: DCSS is "complex" game. not "simple". "Simplify" remove

onget wrote:(Glaciate might be too powerful. glaciate+necromutation+energy staff is 15-rune win, which is guaranteed.)

Well, if you have got glaciate and necromutation online, you deserve your 15 runes. I'm pretty sure that that amount of experience can 'guarantee' 15 runes with some other ways, too.
DCSS: 97:...MfCj}SpNeBaEEGrFE{HaAKTrCK}DsFESpHu{FoArNaBe}
FeEE{HOIEMiAE}GrGlHuWrGnWrNaAKBaFi{MiDeMfDe}{DrAKTrAMGhEnGnWz}
{PaBeDjFi}OgAKPaCAGnCjOgCKMfAEAtCKSpCjDEEE{HOSu
Bloat: 17: RaRoPrPh{GuStGnCa}{ArEtZoNb}KiPaAnDrBXDBQOApDaMeAGBiOCNKAsFnFlUs{RoBoNeWi

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Post Wednesday, 17th June 2015, 07:49

Re: DCSS is "complex" game. not "simple". "Simplify" remove

onget wrote:I have never yet used a new freeze.

Well I did use it and the lack of stun didn't change the way I used it at all.
onget wrote:Glaciate might be too powerful

Glaciate is often considered to be the worst level 9 spell due to its attack pattern and the required experience.

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Post Monday, 22nd June 2015, 00:49

Re: DCSS is "complex" game. not "simple". "Simplify" remove

How can you guys understand onget?
Lord of Lignification, we bow down to you.

...why aren't you bowing? Stop reading this and bow.

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Post Monday, 22nd June 2015, 15:23

Re: DCSS is "complex" game. not "simple". "Simplify" remove

While he may lack some grammatical niceties, I think he generally gets his point across. I can't imagine that it would be easy for a non-native english speaker to read though, as they're probably not going to have as easy a time filling in the blanks.

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Post Monday, 22nd June 2015, 15:56

Re: DCSS is "complex" game. not "simple". "Simplify" remove

dowan wrote:While he may lack some grammatical niceties, I think he generally gets his point across. I can't imagine that it would be easy for a non-native english speaker to read though, as they're probably not going to have as easy a time filling in the blanks.


As a non-native speaker... Nahh, it's fairly readable. It does help that he isn't trying to convey complicated concepts. And most people learning a new language are actually very adept at filling in blanks, I'd say ;)

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Post Monday, 22nd June 2015, 16:40

Re: DCSS is "complex" game. not "simple". "Simplify" remove

People who know onget's language of origin, whatever it is, might actually understand him more easily than native speakers.

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