Lair Larrikin
Posts: 28
Joined: Monday, 13th April 2015, 13:19
Dark Souls RL
There are more branches in Dark Souls than crawl and each branch tends to have a specific challenge and rule set. Players tend to be able to choose from several branches at any given time - but because the challenges are so particular and the enemy sets so small, the challenges would be predictable and therefore boring perhaps.
The attribute system as a gate for items and spells is certainly stream lined but probably not so interesting compared to crawl's skill system.
Would it make for a replayable roguelike or get dull like Nethack after a couple ascensions?