Tartarus Sorceror
Posts: 1774
Joined: Tuesday, 23rd December 2014, 23:39
Early game > late game
What does the pre-lair game have that the later game does not?
- Item identification! That thrill of identifying your first heal wounds potion is unmatched later on.
- Fewer enemies per level. Later in the game it becomes boring to fight so many hordes of enemies because it's just the same damn thing over and over for each one.
- More dangerous enemies relative to your xl. It's more interesting to decide tactics to fight or escape from a single hard enemy or two enemies.
- More sleeping enemies. You can frequently choose not to fight - and because the enemies are so dangerous, that's frequently a good tactical decision. Later in the game, when more enemies wake up and wander, it often ends up just being you against the horde of everything in the area, which is uninteresting.
- Item finds that impact your game much more. That blowgun, that hunting sling, that hand crossbow, or that spear of venom are all usable against many of the hardest enemies, even at 0 skill.
- Greater influence of background on the game. This leads to more variety of gameplay.
- Narrow corridors. Again, this fits with the emphasis on single combat with dangerous enemies, rather than you against a horde.
- Greater variety in what capabilities different characters have. Later on everybody has flying, everybody has digging, most have ctele, etc etc. Early on it's much more randomized.
251 total wins Berder hyperborean + misc
83/108 recent wins (76%)
guides: safe tactics value of ac/ev/sh forum toxicity
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- all before, moocowmoocow