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new combat move: remove beef jerky and cTele

PostPosted: Sunday, 31st May 2015, 19:07
by duvessa
when you use this move it removes beef jerky and cTele from the game, like crawl should have done years ago

Re: new combat move: remove beef jerky and cTele

PostPosted: Sunday, 31st May 2015, 19:38
by I want to believe
Should be balanced with another effect IMO, like double pizza.

Re: new combat move: remove beef jerky and cTele

PostPosted: Sunday, 31st May 2015, 19:56
by Pollen_Golem
How about new item: scroll of random User Interface improvement.

Re: new combat move: remove beef jerky and cTele

PostPosted: Sunday, 31st May 2015, 20:19
by Sandman25
Alternatively cTele can be changed to level 9 (the same Transloc./Charms), it is actually much better than Controlled Blink for rune stealing.

Re: new combat move: remove beef jerky and cTele

PostPosted: Sunday, 31st May 2015, 21:09
by Sprucery
Sandman25 wrote:Alternatively cTele can be changed to level 9 (the same Transloc./Charms), it is actually much better than Controlled Blink for rune stealing.

The devs don't seem to like to 'fix' spells by increasing their level. Otherwise Haste would have been level 8/9 a long time ago...

Edit: that's not completely fair, though, there have been some spell level changes in the past.

Edit2: Ok there have been lots and lots of spell level changes and the devs do it all the time :)

Re: new combat move: remove beef jerky and cTele

PostPosted: Monday, 1st June 2015, 01:51
by PleasingFungus
we change spell levels all the time, dude.

death channel used to be level 9.......

Re: new combat move: remove beef jerky and cTele

PostPosted: Monday, 1st June 2015, 02:06
by duvessa
off the top of my head: tornado. singularity. haste. haunt. controlled blink. tomb of doroklohe. fireball. poisonous cloud. freezing cloud. dragon form. probably some summons or something

Re: new combat move: remove beef jerky and cTele

PostPosted: Monday, 1st June 2015, 02:50
by braveplatypus
Remove meat rations buff beef jerky

Re: new combat move: remove beef jerky and cTele

PostPosted: Monday, 1st June 2015, 06:11
by Sar
crate once told me Borg used to be level 5. And obviously I still remember it being level 7. Good times.

Re: new combat move: remove beef jerky and cTele

PostPosted: Monday, 1st June 2015, 08:05
by daggaz
The 'e' key is automatically linked to a cool non-combat move that quickly removes all the non-bread-non-ration food items from the game. Simply stand in the same square as the food crap, and spam e, pressing enter to confirm after each keypress.

Re: new combat move: remove beef jerky and cTele

PostPosted: Monday, 1st June 2015, 10:03
by Sprucery
OK because I was stupid I just had to check all the changed spell levels since Linley's Dungeon Crawl.
I found at least these: blade hands was 4, bolt of cold/fire 5, borg's 6, call imp 3, cause fear 5, control undead 6, controlled blink 4 (!!!), death channel 9, dispel undead (edit:4), dispersal 7, dragon form 8, fireball 6, fly 4, freezing cloud 7, haste 8 (HASTE WAS 8 WHY WAS IT CHANGED), ice form 5, ignite poison 7, lightning bolt 6, metabolic englaciation 7, ozocubu's refrigeration 5, ring of flames 8, silence 3, simulacrum 7, slow 3, statue form 5, teleport other 5.

(e: spelling refrigeration)

Re: new combat move: remove beef jerky and cTele

PostPosted: Monday, 1st June 2015, 15:07
by PleasingFungus
would anyone learn haste in a 3-rune game if it was level 8?

Re: new combat move: remove beef jerky and cTele

PostPosted: Monday, 1st June 2015, 15:08
by Sandman25
Some players learn Necromutation in 3 rune game (no, it is not me).

Re: new combat move: remove beef jerky and cTele

PostPosted: Monday, 1st June 2015, 15:11
by XuaXua
Probably not mentioned: any spells that changed levels in one release, then reverted in a subsequent release.

Re: new combat move: remove beef jerky and cTele

PostPosted: Monday, 1st June 2015, 15:42
by Sprucery
PleasingFungus wrote:would anyone learn haste in a 3-rune game if it was level 8?
Surely some characters would. But much, much fewer than currently (probably no one wearing heavy armour). I thought this would be a good thing?

XuaXua wrote:Probably not mentioned: any spells that changed levels in one release, then reverted in a subsequent release.
You are right, I only checked what I believe the levels were in Linley's Dungeon Crawl and compared to the current situation.

Re: new combat move: remove beef jerky and cTele

PostPosted: Monday, 1st June 2015, 16:30
by wheals
Sprucery wrote:silence 3, slow 3

incredible

Re: new combat move: remove beef jerky and cTele

PostPosted: Monday, 1st June 2015, 17:32
by dowan
Haste should be level 9 haste. Haste would a new skill, and is a -5 apt for all species. Wands of haste require 6 haste skill to work. Potions of haste only need 2 skill.

Oops, I'm off topic

Haste miscasts would also, obviously, remove beef jerky, and set the current level to -cTele.

Re: new combat move: remove beef jerky and cTele

PostPosted: Monday, 1st June 2015, 17:35
by Sandman25
dowan wrote:set the current level to -cTele.


FR: make Xom apply permanent -cTele to level
FR2: make Xom apply permanent -Tele to level

Re: new combat move: remove beef jerky and cTele

PostPosted: Monday, 1st June 2015, 19:19
by PleasingFungus
Sprucery wrote:Surely some characters would. But much, much fewer than currently (probably no one wearing heavy armour). I thought this would be a good thing?.

Why?

wheals wrote:incredible

silence had full radius for its entire duration at the time, iirc

Re: new combat move: remove beef jerky and cTele

PostPosted: Monday, 1st June 2015, 19:27
by tasonir
Bring back level 4 blade hands and level 5 statue form! Also, I believe dispel undead still is level 5, unless that just changed...

Re: new combat move: remove beef jerky and cTele

PostPosted: Monday, 1st June 2015, 19:32
by duvessa
PleasingFungus wrote:would anyone learn haste in a 3-rune game if it was level 8?
yes. stupid people

people asking for haste to be level 8 are just the people that want haste to be removed but don't think the devteam is willing to do it. i dont think anyone actually thinks they would use it at level 8, i mean the entire reason it was lowered from level 8 in the first place was that nobody used it!

Re: new combat move: remove beef jerky and cTele

PostPosted: Monday, 1st June 2015, 19:33
by Sprucery
PleasingFungus wrote:
Sprucery wrote:Surely some characters would. But much, much fewer than currently (probably no one wearing heavy armour). I thought this would be a good thing?.

Why?

I was under the impression that haste as a spell is considered to be too powerful. But if I'm mistaken then there's nothing to fix. Personally I wouldn't mind if casting haste in plate was not something you would do in a 3-rune game.

Re: new combat move: remove beef jerky and cTele

PostPosted: Monday, 1st June 2015, 19:33
by Sandman25
FR: Starting as CK randomly changes spell level for some spells. You never know it before you try to learn the spell. If you abandon Xom, you lose all good changes (so Haste returns back from level 5 to level 6) but bad changes are doubled (Blink goes from level 3 to level 4).

Re: new combat move: remove beef jerky and cTele

PostPosted: Monday, 1st June 2015, 19:34
by Sandman25
duvessa wrote:
PleasingFungus wrote:would anyone learn haste in a 3-rune game if it was level 8?
yes. stupid people


Not everyone plays for win. Treat it as self-imposed challenge to have more fun.

Re: new combat move: remove beef jerky and cTele

PostPosted: Monday, 1st June 2015, 19:34
by Sprucery
tasonir wrote:Also, I believe dispel undead still is level 5, unless that just changed...

Yes, sorry, dispel undead used to be 4.

Re: new combat move: remove beef jerky and cTele

PostPosted: Monday, 1st June 2015, 19:38
by tasonir
Sandman25 wrote:FR: Starting as CK randomly changes spell level for some spells. You never know it before you try to learn the spell. If you abandon Xom, you lose all good changes (so Haste returns back from level 5 to level 6) but bad changes are doubled (Blink goes from level 3 to level 4).

How long will it take me to start scum level 3 statue form?

Re: new combat move: remove beef jerky and cTele

PostPosted: Monday, 1st June 2015, 19:41
by Sandman25
tasonir wrote:
Sandman25 wrote:FR: Starting as CK randomly changes spell level for some spells. You never know it before you try to learn the spell. If you abandon Xom, you lose all good changes (so Haste returns back from level 5 to level 6) but bad changes are doubled (Blink goes from level 3 to level 4).

How long will it take me to start scum level 3 statue form?


A lot. You will have to:
1) Find the spell
2) Survive Xom all this time
3) Try to memorize the spell and check it is level 3.

Edit. I suspect it will be not that useful with low spell power. Main appeal of the spell is extra AC.

Re: new combat move: remove beef jerky and cTele

PostPosted: Monday, 1st June 2015, 19:42
by duvessa
he doesnt have to find it, just use ?/S

Re: new combat move: remove beef jerky and cTele

PostPosted: Monday, 1st June 2015, 19:43
by Sandman25
Sandman25 wrote:You never know it before you try to learn the spell


Treat it as Xom changes the level when you are trying to learn the spell. ?/ will not help.

Re: new combat move: remove beef jerky and cTele

PostPosted: Monday, 1st June 2015, 20:58
by tabstorm
Haste is barely learn-worthy in a 3 rune at level 6 imo. I will never understand why people think it is so overpowered.

Re: new combat move: remove beef jerky and cTele

PostPosted: Monday, 1st June 2015, 21:58
by tasonir
Sandman25 wrote:
tasonir wrote:
Sandman25 wrote:FR: Starting as CK randomly changes spell level for some spells. You never know it before you try to learn the spell. If you abandon Xom, you lose all good changes (so Haste returns back from level 5 to level 6) but bad changes are doubled (Blink goes from level 3 to level 4).

How long will it take me to start scum level 3 statue form?


A lot. You will have to:
1) Find the spell
2) Survive Xom all this time
3) Try to memorize the spell and check it is level 3.

Edit. I suspect it will be not that useful with low spell power. Main appeal of the spell is extra AC.

Certainly higher spellpower is considerably better than lower spellpower, but you get the full boost to UC damage immediately. Plus, even low amounts of AC are a huge boost to octopodes/felids, although certainly less so for other races. I'd cast a 10 spellpower statue form on an octopode, if I didn't self-explode from it. I'm casting it with one ring of wizardry now, I was tempted to go back up 5 floors to where I dropped the second ring of wizardry, but I didn't bother. With one ring of wizardry it already comes online pretty fast.

Re: new combat move: remove beef jerky and cTele

PostPosted: Monday, 1st June 2015, 22:07
by Sandman25
I don't see a problem. Being with Xom before you find Statue Form of level 3-9 is worse than staying godless and using Statue Form of level 6.

Re: new combat move: remove beef jerky and cTele

PostPosted: Monday, 1st June 2015, 23:37
by Sprucery
tabstorm wrote:Haste is barely learn-worthy in a 3 rune at level 6 imo. I will never understand why people think it is so overpowered.

Well, this was discussed at least in this thread (before it collapsed and got locked). Enough of this derail I guess.

Re: new combat move: remove beef jerky and cTele

PostPosted: Tuesday, 2nd June 2015, 00:23
by tasonir
Sandman25 wrote:I don't see a problem. Being with Xom before you find Statue Form of level 3-9 is worse than staying godless and using Statue Form of level 6.

Agreed, I wouldn't want to join xom and try to find statue form for an off chance of it being lower, I was mostly just theorycrafting on Statue Form being level 3 and ignoring the rest. Apparently it used to be level 5 :)

Re: new combat move: remove beef jerky and cTele

PostPosted: Tuesday, 2nd June 2015, 00:32
by tabstorm
Statue form being level 5 and in the starter book for Tm would probably be the single game change that would make me the happiest.

Re: new combat move: remove beef jerky and cTele

PostPosted: Tuesday, 2nd June 2015, 00:46
by tasonir
tabstorm wrote:Statue form being level 5 and in the starter book for Tm would probably be the single game change that would make me the happiest.

Motion seconded. Do we have a third? Move it to GDD boys, it's transmuting time!

Re: new combat move: remove beef jerky and cTele

PostPosted: Tuesday, 2nd June 2015, 15:40
by WingedEspeon
tasonir wrote:
tabstorm wrote:Statue form being level 5 and in the starter book for Tm would probably be the single game change that would make me the happiest.

Motion seconded. Do we have a third? Move it to GDD boys, it's transmuting time!

Third. Can we also have faster then 10 aut movement speed on spider form please?

Re: new combat move: remove beef jerky and cTele

PostPosted: Tuesday, 2nd June 2015, 17:18
by XuaXua
Sandman25 wrote:
dowan wrote:set the current level to -cTele.


FR: make Xom apply permanent -cTele to level
FR2: make Xom apply permanent -Tele to level


FR3: make Xom apply permanent %Tele to level.

(or whatever symbol it is to have things constantly randomly teleport).

Re: new combat move: remove beef jerky and cTele

PostPosted: Tuesday, 2nd June 2015, 17:25
by Sandman25
XuaXua wrote:FR3: make Xom apply permanent %Tele to level.

(or whatever symbol it is to have things constantly randomly teleport).


Wizlab with weird blinking machines was removed in trunk so I guess %Tele is bad for game play.