Ziggurat Zagger
Posts: 5382
Joined: Friday, 25th November 2011, 07:36
Tasonir's list of guides/resources
Berder's streakability charts
viewtopic.php?f=5&t=15936
Tactics:
Berder's tactics guide:
viewtopic.php?f=5&t=16109
Patashu's tactics guide:
viewtopic.php?f=5&t=12062&p=168952#p168952\
And the ghost spoiler guide: viewtopic.php?f=6&t=4653
My own attempt to include some more stategy advice packaged with patashu's guide: (still would need a good bit more editing to really have much value)
viewtopic.php?f=5&t=12240
strength, int, and spell success:
viewtopic.php?f=5&t=16645
tasonir transmuter guide:
viewtopic.php?f=5&t=20546
I'd be interested in character guides, mechanic guides (I've been meaning to write one on unarmed vs weapons for ages, but never have the time/energy/motivation), etc.
Some of the less bad character guides:
http://crawl.chaosforge.org/Elynae%27s_ ... uter_guide Possibly fairly outdated by now, but I don't think much has changed (obviously it's only for merfolk now, rip sludge elves) but elynae is a good player and generally wise enough to leave the guide appropriately vague.
http://crawl.chaosforge.org/Tasonir%27s ... Naga_Guide (no bias, of course )
Aside from those two it looks like the current (ie, version .16) guides are mostly berder and Majang's, but I haven't yet read through them. Majang's caster guide is practically a book, coming in at 135k (my naga guide is 15k for comparison). So dunno if I'm going to be reading that in full...Any other guides that should be included?
And the $64 question: what aspects of crawl aren't covered in the above that should be? Skill training is briefly in my attempt, but maybe some sort of general strategic development of characters (train killdudes, train not dying to dudes, train support magic), and a brief breakdown of items (consumable use, light vs heavy armor, etc)?
Additional topics to discuss:
noise mechanics
Considering max damage/worst case scenario as a survival tool
Tasonir's intended list of future character ideas:
Need some new ideas.
Actually win a spriggan statue form monk?
Troll of Gozag. - had 8 rations + other food on join, had 11 rations on first call merchant (ate other food), picked armor instead of food
Mummy or demonspawn summoner who primarily uses haunt - other summons allowed if haunt lacks DPS.
Semi-completed - got decently far, didn't terribly care for it:
Tr(Mo/Fi/Hu)^Ash, with statue form, possibly haste later.
Completed:
DDNE^Chei. Use vamp draining for healing, and get to play a DD with Chei. This should be somewhat easier.
Op(something) ^ Gozag. Still haven't used gozag ever, get to use call jewelery shop. This is very challenging all the way up to mid game.
Staff of earth minotaur.
After winning anything, attempt to streak transmuters.
Old elemental race proposal:
viewtopic.php?f=8&t=14798&p=203248
Update this was more modern version of selecting facets as you level, not being a single type of elemental.
Officially ruining greatplayer statistics since Jan 18th, 2015.
I wrote the Melee Naga Guide.
Recording of my 15 rune 40k turn VSMo^Chei speedrun!
- For this message the author tasonir has received thanks: 5
- all before, Bart, Berder, quik, WingedEspeon