Berder wrote:That's a good question with a good answer. They're a greater challenge to win with, and some people like challenges. They require you to pay better attention and use more careful tactics to win. They also may have other fun and different characteristics, such as octopode constriction and rings.
How do we play "challenge" combos as careful players? We explore manually, we lure monsters to cleared terrain before fighting, we always heal fully before exploring, we try to heal standing on stairs, we run away from not-so-dangerous-monsters to find more weaker monsters to get some XP and loot first, we reenter the level from different stars if we cannot kill something. Seriously, what's the challenge here?
We avoid dangerous fights easily unless we are extremely lucky like entering a level to find adjacent hydra or Erolcha. It is repetitive play, a bot can be automated to win Op or Mu. Playing challenge species requires spending more real time but it has almost nothing to do with decisions, most of it is spent on movement and resting.
Sorry, in context of talking about weakness subjective fun and different characteristics are irrelevant. For example, I like retaliatory attack mechanic but Mi is too easy to play for me and there is no other way to get this special.
Berder wrote:"Capable of winning with excellent play" doesn't mean they aren't weak. You want to change that to "incapable of winning with any play"? Eliminating characters just reduces the diversity and depth of crawl.
See above. There is no excellent play in my wins, just careful and repetitive escaping of dangerous fights. I want to make weak monsters actually weak so they would die more often because they ran out of blinking/teleportation. Currently it does not happen because players avoid most fights without spending any resources (except real time
). I've just realized we should not give significantly more escape tools, otherwise we change nothing.
Wrong. There are many uniques that you ought to skip with weak characters that you do not need to skip with strong ones. Rupert, player ghosts, pan and hell lords, josephine, etc, etc. Also, even some non-uniques. As an example, many weaker melee characters cannot fight hydras one-on-one when first encountered in lair. They instead must run away from hydras and it would be crippling to them if they could not do that.
Notice that those monsters are the same for MiBe and MuCK. If MuCK should not fight it, then MiBe should not do it either. If MiBe fights it, then the player is just tired of escaping potentially dangerous fights.