new combat move: door attack


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Post Friday, 24th April 2015, 20:04

new combat move: door attack

if a monster is in a door you should be able to do a special attack by closing the door on it. monsters can do this to players too if the player is in a door

the attacks are:
"you slam the door on the monster's hand" - monster gets accuracy penalty for next 10 turns
"you slam the door on the monster's foot" - monster gets speed penalty for the next 10 turns
"you slam the door on the monster's head" - monster can't cast spells for next 10 turns
"you slam the door on the monster's nose" - monster gets penalty to stealth checks (b/c they cant smell you)
"the monster slams the door on your finger" - destroys 1 equipped ring
"the monster slams the door on your arm" - drop wielded weapon
"the monster slams the door on your balls" - lose 1 MP permanently

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Post Friday, 24th April 2015, 20:06

Re: new combat move: door attack

Octopodes have no balls!

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Post Friday, 24th April 2015, 20:06

Re: new combat move: door attack

Bcadren has a new account!

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Post Friday, 24th April 2015, 20:19

Re: new combat move: door attack

I prefer to use LRD and send splinter shards flying everywhere.

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Post Friday, 24th April 2015, 20:22

Re: new combat move: door attack

DOOR STUCK DOOR STUCK
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Post Friday, 24th April 2015, 20:30

Re: new combat move: door attack

Wear the new fixedart "Mask of Don Juan" for an instant door kill
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Post Friday, 24th April 2015, 22:49

Re: new combat move: door attack

dpeg wrote:Octopodes have no balls!

seems good aside from that. ship it

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Post Friday, 24th April 2015, 23:33

Re: new combat move: door attack

dpeg wrote:Octopodes have no balls!
they have eyeballs
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Post Friday, 24th April 2015, 23:56

Re: new combat move: door attack

pleasingfungus is about to hit a 100% post:thank ratio unless he makes a bunch of useless crap threads
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Post Saturday, 25th April 2015, 00:10

Re: new combat move: door attack

On a more serious note; it's really annoying that you can't close a door that a monster died in if you need to...situationally increases the need for ?fog.
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Post Saturday, 25th April 2015, 00:11

Re: new combat move: door attack

Yeah, that is pretty much the only reason I don't like the fact that you can't move corpses any more
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Post Saturday, 25th April 2015, 00:29

Re: new combat move: door attack

Siegurt wrote:Yeah, that is pretty much the only reason I don't like the fact that you can't move corpses any more
Yea that and having to wait for clouds to dissipate to get corpses.
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Post Saturday, 25th April 2015, 01:05

Re: new combat move: door attack

duvessa wrote:
dpeg wrote:Octopodes have no balls!
they have eyeballs

Square eyeballs...

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Post Saturday, 25th April 2015, 01:05

Re: new combat move: door attack

bcadren wrote:
Siegurt wrote:Yeah, that is pretty much the only reason I don't like the fact that you can't move corpses any more
Yea that and having to wait for clouds to dissipate to get corpses.

Well, that's really only an issue if you were in the habit of regularly apporting your corpses, which I was not.
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Post Saturday, 25th April 2015, 05:35

Re: new combat move: door attack

Siegurt wrote:
bcadren wrote:
Siegurt wrote:Yeah, that is pretty much the only reason I don't like the fact that you can't move corpses any more
Yea that and having to wait for clouds to dissipate to get corpses.

Well, that's really only an issue if you were in the habit of regularly apporting your corpses, which I was not.
Yea using 5 to get a corpse is such a bother to me. There's a point in the game as any kind of conjurer that I tend to be low on food at the end of battles with nasty or higher level creatures. [Not low on Permafood; just going from Satiated to Very Hungry or lower and I'd rather get that corpse to eat than break into porn.]
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Post Monday, 27th April 2015, 16:29

Re: new combat move: door attack

bcadren wrote:...I'd rather get that corpse to eat than break into porn.


I know what you meant, but what you typed...

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Post Monday, 27th April 2015, 17:31

Re: new combat move: door attack

dornbeast wrote:
bcadren wrote:...I'd rather get that corpse to eat than break into porn.


I know what you meant, but what you typed...


I don't know what you mean, but what you typed...
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Post Monday, 27th April 2015, 19:10

Re: new combat move: door attack

Is there a "problem" if closing the door moved items to the next space over?
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Post Monday, 27th April 2015, 19:15

Re: new combat move: door attack

duvessa wrote:"the monster slams the door on your balls" - lose 1 MP permanently


This must be how deep dwarves recharge wands.
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Post Monday, 27th April 2015, 20:56

Re: new combat move: door attack

XuaXua wrote:Is there a "problem" if closing the door moved items to the next space over?

i think the real problem is your new avatar

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Post Monday, 27th April 2015, 21:40

Re: new combat move: door attack

xentronium wrote:
duvessa wrote:"the monster slams the door on your balls" - lose 1 MP permanently

This must be how deep dwarves recharge wands.

In 0.17 deep dwarves will have to be next to a door to use that ability.
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Post Tuesday, 28th April 2015, 00:39

Re: new combat move: door attack

Pollen_Golem wrote:
xentronium wrote:
duvessa wrote:"the monster slams the door on your balls" - lose 1 MP permanently

This must be how deep dwarves recharge wands.

In 0.17 deep dwarves will have to be next to a door to use that ability.

OUCH, that really hurts!!!!!!
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Post Tuesday, 28th April 2015, 18:45

Re: new combat move: door attack

wheals wrote:
XuaXua wrote:Is there a "problem" if closing the door moved items to the next space over?

i think the real problem is your new avatar


Screw you, man. I would never have believed Alex Ross to ever paint Captain Americat in my, or his, lifetime.
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Post Wednesday, 29th April 2015, 01:26

Re: new combat move: door attack

XuaXua wrote:
wheals wrote:
XuaXua wrote:Is there a "problem" if closing the door moved items to the next space over?

i think the real problem is your new avatar


Screw you, man. I would never have believed Alex Ross to ever paint Captain Americat in my, or his, lifetime.


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Post Wednesday, 29th April 2015, 01:27

Re: new combat move: door attack

Crawl needs more dungeon-balls interactions.
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Post Wednesday, 29th April 2015, 02:25

Re: new combat move: door attack

xentronium wrote:Crawl needs more dungeon-balls interactions.
There should be a vault with like an artifact 'GOLDEN' weapon that looks easy to grab; but when you either step on the tile to remove it or apport it off the tile, you find out it's actually a pressure plate that spawns a giant "Stone Ball" which rolls at you like an Orb of Destruction, but hitting hard enough to instakill on hit. Course your only option is to run from the stone ball until you can cause it to roll into lava or something.

...that's totally an idea I just had. I didn't copy it from anywhere.
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Post Wednesday, 29th April 2015, 15:08

Re: new combat move: door attack

There's already a vault that implements that reference.

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Post Thursday, 30th April 2015, 19:10

Re: new combat move: door attack

I could see this working for a 7DRL. I'd recommending it being streamlined to simply add status effects to defenders being attacked while standing in a door frame rather than requiring the player to press 'c' next to one.

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Post Thursday, 30th April 2015, 19:17

Re: new combat move: door attack

XuaXua wrote:
wheals wrote:
XuaXua wrote:Is there a "problem" if closing the door moved items to the next space over?

i think the real problem is your new avatar


Screw you, man. I would never have believed Alex Ross to ever paint Captain Americat in my, or his, lifetime.

I have no idea who alex ross or captain americat are, so I googled them, and this is the only image search result I could find:

Image

Also google kept insisting that americat was a typo and I should search for captain america. Holding down the poor little captain americat, for shame.

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