Cherufe
Mutations/Weirdness:
- Scorching I/II/III - Unique mutation [Start; XL 12; XL 24]
- You are hot to the touch. [Enemies that hit you get a d9 recoil hit back which ONLY checks rF.]
- Your flesh is scorching hot. [d14 hit back]
- You explode with fire. [Same as II on most hits; on major hits (!+) you give an inner flame-like explosion. For 2d9]
- Ignition - Unique Mutation [You have an (a)bility to temporarily make any melee weapon (including UC) flaming branded. Effect lasts until cancelled or weapon switch.]
- Glowing - Unique Mutation "You radiate light." [You are permanently Corona'd giving enemies additional to-hit on you.]
- Deformed I [1/2 AC most armours]
- Carnivore III
- Fast Metabolism II
- Natural Fire Enhancers (XL 12, XL 24)
- rF (Immune); rC-
- Cherufe gain 1 point of innate slaying every 3 levels. +9 at XL 27.
- You cannot cast Ice Form, Ozo's Armour or Condensation Shield.
Apts:
- Code:
Ch: Fighting: 0, Short: -1, Long: 1, Axes: 2, Maces: 0, Polearms: -1, Staves: -1, Slings: -1, Bows: -2, Xbows: -1, Throw: -1, Armour: -3*, Dodge: -3*, Stealth: -2, Shields: -2, UC: 0, Splcast: -1, Conj: 1, Hexes: -1, Charms: -1, Summ: -1, Nec: -1, Tloc: -1, Tmut: -1, Fire: 3!, Ice: -5*, Air: -2, Earth: 0, Poison: 0, Inv: -1*, Evo: -1, Exp: -1, HP: -3, MP: 0