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Unique Proposal: Ghost child- starts of friendly, later not.

PostPosted: Saturday, 18th April 2015, 01:05
by catbread
I'm sorry, I'm not familiar with the coding aspect of this game or how big of an issue this would be. I also haven't played in well over a year, so I'm a bit behind in all the updates (and balancing). But this idea is neat to me, so I would thoroughly appreciate any criticism!

My idea is a ghost child unique that starts out as a friendly. "Hey, let's play!" sorta deal. Obviously if you're rolling with a "good" god, you won't be able to slaughter her right off, so it'd be better if she spawned AFTER the temple. Anyway, she psuedo-follows you around (general area, but always on the same floor) and does NOT listen to any of your commands. However, she'll randomly become "bored" and start doing childish and annoying things, like shouting, blinking, zapping wands (ughh, electricity). Maybe she can also pick up items if you don't get to them first and drink potions. Eventually, (well, most likely) this girl will get bored with you and attack you. If she's been following you around for a while, she might have some pretty sweet gear, so the later it happens, the worse off you'll be. But if you attack her too early, she can get pretty upset about you not wanting to be her friend and conjure up some pretty mean spells in her fit of rage (orb of destruction anyone?) As a child, her base everything would be really low. She only gets "powerful" if she's angry (aka if you can't kill her in a few hits, maybe she even has trouble casting and can fail) or if she gathers a lot of good armor over the course of the game.


Thoughts?

Re: Unique Proposal: Ghost child- starts of friendly, later

PostPosted: Saturday, 18th April 2015, 02:01
by Greyr
Wait what?

Re: Unique Proposal: Ghost child- starts of friendly, later

PostPosted: Saturday, 18th April 2015, 03:34
by catbread
Uhm, what are you having problems understanding? I don't know how to clarify without restating everything.

Re: Unique Proposal: Ghost child- starts of friendly, later

PostPosted: Saturday, 18th April 2015, 04:29
by Hirsch I
this sounds so annoying, I would gladly face any god's wrath to kill that bitch.

Re: Unique Proposal: Ghost child- starts of friendly, later

PostPosted: Saturday, 18th April 2015, 05:32
by KoboldLord
Sounds like there's too much overlap with Xom to reasonably consider. Xom isn't so bad because you can choose not to play with her, but this proposal is basically a weaker Xom that gets inflicted on you against your will and which you can't shut off. It would make more sense if we didn't already have a similar feature in the game.

Leaving that aside, I don't know how you would actually implement this. Monsters are generally easy to escape from if they don't attack you, and players would just ditch her in the Temple or train into a lethal hazard whenever she shows up before she has a chance to turn hostile. If she levelports after you and you can't shake her no matter what, well, then, what exactly is interesting about the challenge she presents? She'd be just an early-game item tax.

Re: Unique Proposal: Ghost child- starts of friendly, later

PostPosted: Saturday, 18th April 2015, 17:56
by catbread
KoboldLord wrote:Sounds like there's too much overlap with Xom to reasonably consider. Xom isn't so bad because you can choose not to play with her, but this proposal is basically a weaker Xom that gets inflicted on you against your will and which you can't shut off. It would make more sense if we didn't already have a similar feature in the game.

Leaving that aside, I don't know how you would actually implement this. Monsters are generally easy to escape from if they don't attack you, and players would just ditch her in the Temple or train into a lethal hazard whenever she shows up before she has a chance to turn hostile. If she levelports after you and you can't shake her no matter what, well, then, what exactly is interesting about the challenge she presents? She'd be just an early-game item tax.



Hm, you're right. I think my love for Xom has seeped way too deep into this idea. Thanks for pointing that out! But to be honest, I like the idea of having a little Xom mixed in to every game even if it wasn't implemented this way.

Re: Unique Proposal: Ghost child- starts of friendly, later

PostPosted: Saturday, 18th April 2015, 23:53
by The Ferret
catbread wrote:I like the idea of having a little Xom mixed in to every game even if it wasn't implemented this way.


A portal to a mini-level ("Xom's Whimsical Realm") where Xom acts on you as if you were a Xom worshipper. Enemies are chaotic and such. Loot is a mix of chaotic stuff (i.e. mostly useless) and Xom acquirements (i.e. ranging from useless to overpowered). Terrain changes like in the Abyss.

Re: Unique Proposal: Ghost child- starts of friendly, later

PostPosted: Sunday, 19th April 2015, 01:49
by wheals
The Ferret wrote:
catbread wrote:I like the idea of having a little Xom mixed in to every game even if it wasn't implemented this way.


A portal to a mini-level ("Xom's Whimsical Realm") where Xom acts on you as if you were a Xom worshipper. Enemies are chaotic and such. Loot is a mix of chaotic stuff (i.e. mostly useless) and Xom acquirements (i.e. ranging from useless to overpowered). Terrain changes like in the Abyss.


This is a genius idea, but the name could be improved. How about "Xom Wonderland"?

Re: Unique Proposal: Ghost child- starts of friendly, later

PostPosted: Sunday, 19th April 2015, 02:20
by catbread
This is a genius idea, but the name could be improved. How about "Xom Wonderland"?

Like Alice's Adventures in Wonderland/Alice in Wonderland? If we're referencing that, there could always be a white rabbit that spawns.

Re: Unique Proposal: Ghost child- starts of friendly, later

PostPosted: Sunday, 19th April 2015, 03:39
by tasonir
He's actually referencing a previous forum suggestion for a similar sort of thing. Let's just say that it's chances of being implemented are "remote".