Temple Termagant
Posts: 6
Joined: Tuesday, 7th May 2013, 10:13
Miroesh, The Windborne God
Purpose: Style of melee combat not restricted to corridors.
Background: Once a powerful follower of Ashenzari eons ago, Miroesh came to resent the binding power of her watchful master. Longing to rid herself of the onerous shackles of body and spirit she was bound with, she conspired to eventually rip herself free. This came at a great cost, leaving much of her former body and soul bound under her former idol. Having shed her mortal body and much of her soul, she is now a dancing whisper in the wind, constantly moving in a vain attempt to evade Ashenzari's watchful eye. More a spirit than a god, she has been known to follow and assist those who seek freedom.
Appreciates:
reading decurse scrolls (doesn't have to actually decurse anything in order to avoid boring piety farming- "Miroesh glows as you feel an essence being freed")
killing creatures that curse- "Miroesh appreciates the release of a binding creature"
killing creatures that summon- "Miroesh gleefully watches a soul that would enslave others depart its body"
killing Pikel especially- she hates that guy "Miroesh says "good, he was a godamn jerk" as Pikel's body slumps to the ground"
Depreciates:
enslavement, summoning, hexes, charms- they remind her of her spiritual bondage.
Heavy Armor/Armor Skill/Shields- Heavy armor reminds her of her shackles.
Exploring while cursed- it makes her antsy.
Also if you switch to Ash she gets like super duper mad. Like weirdly mad. She is super weird about it, I dunno.
The Juicy Stuff
*-Miroesh joins you on the wind. EV*1.5 and MR+ for a turn when you move, but AC is halved. passive
**Miroesh guides your arm-You attack a random nearby monster as you move next to them. Biased toward monsters you started next to.weapon speed must be faster than move speed(Your weapon feels too cumbersome to swing as you move). Can attack mutiple times if it will fit. Can only hit monsters if you end next to them. passive
***-Miroesh guides your body- empowers you with the agility to dance past an enemy(to the tile past them). passive
****-Miroesh guides your eyes-(cost- low draining, exh)- Strike at weak points, ignoring 1/2 of enemy AC for a few turns.
*****-Strengthening Wind-Your movement now adds +rF +rC +rElec +rCorr
******-Taken by the Wind(cost- high draining, exh) You become as the wind, your attacks hit all enemies you move next to, and by moving you become able to avoid any danger(50% dodge on everything including torment before regular EV checks) for some turns.
Summary: The point of Miroesh is to add a new style of melee combat, dodging around in and between enemies, with fast weapons and high EV. Later on using Taken by the Wind to decimate large groups and then mop up stronger creatures with the Eye guiding thing. The main point is that there is movement strategy rather than just tabbing. There are tools for gap closing and escape to assist in dealing with late game threats in normally strategically unsavory ways. Ideally it would be used as an incentive to fight dancing around in open areas with short blades, but I'm sure there are some other uses there. Let me know what you think.
- For this message the author PowerScr3w has received thanks: 2
- Kismet, Lasty