Lair Larrikin
Posts: 26
Joined: Wednesday, 26th March 2014, 20:35
Custom race: Red Mandrake
Having too much free time, I decided to download DCSS source and implement a race.
A race of plant-like creatures that have a terrifying scream that can scare away their enemies. They regenerate slowly, but can absorb life-force from fallen foes. To top it all off, they can shield their equipment from corrosion with their secretions.
Fortunately, being a plant, they don't have nervous system and are not subject to torment, but unfortunately, being a plant, they are flammable and armour fits on them poorly.
Later on they can lignify themselves at cost of nutrition to bolster their regeneration, but they cannot leave the form voluntarily. Most noticeably, they don't perceive by sight, so they have lot of trouble reading scrolls in timely manner.
https://www.dropbox.com/s/5837s7mlukiqm ... patch?dl=0
https://www.dropbox.com/s/syybn6jhg5k7d ... patch?dl=0 ( fixes a bug with sInv since blurry vision and acute vision conflict )
Patches for the race. You need msysgit and latest source to compile and use it though.
Save the image as mandrake_f in the rltiles/player/base if you are using tiles.
Didn't decide this on game design since it is bit jokish and not very serious.
Still under testing, though, so feedback is welcome.