Tomb Titivator
Posts: 771
Joined: Tuesday, 25th November 2014, 02:47
If it doesn't fit anywhere else, it belongs here. Also, come here if you just need to get hammered.
Tomb Titivator
Posts: 771
Joined: Tuesday, 25th November 2014, 02:47
Tomb Titivator
Posts: 771
Joined: Tuesday, 25th November 2014, 02:47
Pandemonium Purger
Posts: 1337
Joined: Saturday, 7th July 2012, 02:28
Location: Limbo
Bloax wrote:Abyss:5 is just a whole bunch of abyss spawns, and yes - speedrunners do go down there.
Tomb Titivator
Posts: 886
Joined: Saturday, 3rd January 2015, 22:34
Lair Larrikin
Posts: 26
Joined: Wednesday, 26th March 2014, 20:35
Lair Larrikin
Posts: 26
Joined: Wednesday, 26th March 2014, 20:35
Tomb Titivator
Posts: 771
Joined: Tuesday, 25th November 2014, 02:47
edgefigaro wrote:Did you code that in yourself or was that just a monster that spawned down there??
Lair Larrikin
Posts: 26
Joined: Wednesday, 26th March 2014, 20:35
Tomb Titivator
Posts: 771
Joined: Tuesday, 25th November 2014, 02:47
Ziggurat Zagger
Posts: 5382
Joined: Friday, 25th November 2011, 07:36
edgefigaro wrote:I don't quite have time to play with this atm, but thoughts on the fight: Positioning should be important in the fight. You can do this via spells/abilities, or having adds. If he can cast singularity next to himself then follows up with a spell that swaps your and his position, it should force you to panic and not spend turns/time nuking him from range.
I'll play with it when I have time. I kinda want to not have the fight be gib-able with stasis, but I haven't put that much thought into it.
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