Lair Larrikin
Posts: 17
Joined: Tuesday, 12th June 2012, 05:56
Unique Proposal: Ghost child- starts of friendly, later not.
My idea is a ghost child unique that starts out as a friendly. "Hey, let's play!" sorta deal. Obviously if you're rolling with a "good" god, you won't be able to slaughter her right off, so it'd be better if she spawned AFTER the temple. Anyway, she psuedo-follows you around (general area, but always on the same floor) and does NOT listen to any of your commands. However, she'll randomly become "bored" and start doing childish and annoying things, like shouting, blinking, zapping wands (ughh, electricity). Maybe she can also pick up items if you don't get to them first and drink potions. Eventually, (well, most likely) this girl will get bored with you and attack you. If she's been following you around for a while, she might have some pretty sweet gear, so the later it happens, the worse off you'll be. But if you attack her too early, she can get pretty upset about you not wanting to be her friend and conjure up some pretty mean spells in her fit of rage (orb of destruction anyone?) As a child, her base everything would be really low. She only gets "powerful" if she's angry (aka if you can't kill her in a few hits, maybe she even has trouble casting and can fail) or if she gathers a lot of good armor over the course of the game.
Thoughts?