Nude God
Piety
Likes:
- Empty Slots (no Armour, no Weapon, etc.) [Except Jewelry]
- Traveling light (having empty inventory slots).
- Piety gain on exploration scaled with total number of slots empty and number of inventory slots less than 26 you have filled.
- Evocations.
- Evoking wands causes piety-loss.
- Evoking rods causes penance.
- Evoking jewelry causes excommunication.
- Consumables - Piety loss for using a consumable. HIGHER loss if the effect is available from a normal spell.
Powers Passive skills are always in effect. Active skills have a (small) piety cost and cause the player to be out of breath for a few turns. Skills are unlocked in a random order. One given immediately on joining others being added at each * level until *****.
Passives:
- Concussive Force - (STR) - Requires empty weapon slot - Makes UC stabs have a chance to confuse the target; checks STR vs. HD. Targets develop a resistance to further confusion with repeated hits (similar to the temporary rSleep from multiple uses of Hibernation).
- Pure Body - (STR) - Requires empty armour slot - rPois, rCorr and AC boost scaling with strength and empty slots.
- Clear Thoughts - (INT) - Requires empty hat slot - MR boost scales with INT; direct INT check triggered when clarity would come into effect.
- Powerful Thoughts - (INT) - Requires empty glove slot - MP Regeneration boost that scales with INT and empty slots.
- Side-Step - (DEX) - Requires empty cloak slot - Once-per turn; when you would be hit for noticeable damage (more than 1/16 HP); you may 'side-step' instead (chance scales with DEX). Side stepping is moving one space out of the path of the attack. Side steps may dodge attacks dodging skill cannot dodge.
- Sure-Footed - (DEX) - Requires empty boot slot. - Large bonus to-hit (scales with DEX). Removes the chance to fumble attacks in Water, Liquefaction, etc. Chance to ignore Trample (scales with STR).
- Naturism - Elemental (Earth/Air) enhancers that scale with piety and empty slots.
Skills:
- Force Palm - Requires empty weapon slot - UC strike for triple damage; knock back and chance of concussion (Sleep).
- Monster Fling - (STR) - Requires empty gloves slot - You pick up an adjacent monster and throw it. Checks STR vs. HD. Causes damage to the thrown creature and any creature it crashes into. Can use to insta-kill low HD creatures by throwing into Water or Lava (saving throw by HD similar to a confusion stumble into lava). Damage uses STR and Throwing.
- Grapple - (STR) - Requires empty armour slot - You constrict any target by wrapping your whole body around them. Attempting to melee any creature other than the one your grappling will break the constriction.
- Taunt - (INT) - Requires empty hat slot - Attempts to berserk the target. Checks your INT vs. Target's adjusted INT (HD x Monster Intelligence); cannot work on Plant/Zombie intelligence creatures. At high INT can even berserk Ancient Liches, etc.
- Tame - (INT) - Requires empty boot slot - Attempts to enslave all animals (by intelligence) in LoS. Chance scales with empty slots and intelligence.
- Disarm - (DEX) - Requires empty shield slot - On humanoids, attempts to steal the target's weapon; may break (non-artifacts) in the process; checks DEX vs. HD. On non-humanoids, applies a -Slay modifier; slay amount varies with STR; chance checks DEX vs. AC.
- Deceive - (DEX) - Requires empty cloak slot - Uses the opponent's strength against them (causes the target to melee itself); also attempts to get a tier-2 (confusion) stab. Success rate of all parts depends on DEX.
Removed stuff:
Pugilism, Cranium Crash, Pure Thoughts
Notes:
- You may not gain bonuses for slots you don't normally have.
- Anti-Evocations is meant to be the 'jewelry' part of the god's conduct as offering abilities for empty jewelry slots (on a normal character) would only result in quick switching.
- All no weapon bonuses are to UC to forbid just swapping a weapon away in half an aut for a bonus.
- Edge cases (Octopodes and Felids) may require special casing as they already don't have MOST the slots the god asks you to give up.
- Thinking Octopodes get Shield, Hat and weapon bonuses normally and receive the other bonuses from giving up 4-6 ring slots. (Unsure)
- Thinking Felids receive the UC bonus for free and Naturism for 'traveling light' as giving up wands is still a non-zero cost for them. (Unsure)