Rot Reform


If it doesn't fit anywhere else, it belongs here. Also, come here if you just need to get hammered.

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Dungeon Master

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Joined: Sunday, 29th May 2011, 10:18

Post Wednesday, 1st April 2015, 03:37

Rot Reform

Heal wounds and curing are now applied to rot damage first before restoring HP.

For this message the author brendan has received thanks: 6
Blobbo, dowan, duvessa, Glenstorm, Igxfl, Sprucery
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Tomb Titivator

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Post Wednesday, 1st April 2015, 03:51

Re: Rot Reform

Thanks!
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Dungeon Master

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Joined: Sunday, 29th May 2011, 10:18

Post Wednesday, 1st April 2015, 04:37

Re: Rot Reform

Greyr wrote:Thanks!


Let me be absolutely clear: It cures rot and that comes off your healing budget. If you're at 10 / 90 (100) and HW for 20, you'll end up at 20 / 100 instead of 30 / 90 (100). It might kill you.
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Vestibule Violator

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Location: St. John's, NL, Canada

Post Wednesday, 1st April 2015, 05:20

Re: Rot Reform

so curing gives you 1 or 0 HP if you have rot?
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Post Wednesday, 1st April 2015, 05:25

Re: Rot Reform

No, I understand it. I think this is good. Rot was mostly just tedious and now that it actually has some sort of impact in combat, well, that's great.

Thanks!
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Spider Stomper

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Post Wednesday, 1st April 2015, 06:28

Re: Rot Reform

Best. Change. Ever.


....in CYC on Apr 1. Why. Why would you do this.
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Dungeon Master

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Post Wednesday, 1st April 2015, 12:41

Re: Rot Reform

Blobbo wrote:Best. Change. Ever.


....in CYC on Apr 1. Why. Why would you do this.


It was March 31st when I pushed it. It's real. Jesters aside, we don't do functional jokes on April 1st.

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Ziggurat Zagger

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Post Wednesday, 1st April 2015, 15:13

Re: Rot Reform

Sounds like a good change to me. I always hated trying to guess how much rot I had because I was at 80/135 (136) with yellow rot, and I would have liked to regen and heal it all with one curing potion, but I probably couldn't regen the 50 hp before losing more hp to the still active rot. The solution there is of course to quaff it anyways, but it always *felt* wrong to me.

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Post Wednesday, 1st April 2015, 17:48

Re: Rot Reform

I am unsure whether this is a good thing or a bad thing, although I guess I rarely let rot get bad enough for it to be tactically relevant in this setup. It sounds like healing rot is now 1-to-1 with ordinary healing, which is considerably nicer than the previous situation, so that's something.
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