Sunday, 29th March 2015, 23:28 by mps
It's worth noticing that the idea of a good post in GDD is not one that takes a creative angle on crawl, but one that points out a narrow technical issue, usually interface related, that agrees with established opinion or at least doesn't conflict with it, and where fixing the issue is straightforward. In other words, the kind of thing where everyone is going to be like, oh yeah, we already agree it should work that way, but we didn't think of it before. Of course even better is having a patch or rc file that does what you suggest.
You have to remember that people spend their time writing code for the game with no real compensation other than being part of it and having their opinions given the weight that comes with being close to the process. And when you look at it, you have to admit there's a lot of justice in that. The development effort and the surrounding infrastructure (competitions, online play, etc.) is way beyond what most roguelikes offer. They're really a model for all roguelike development efforts, imo, even if I disagree with some of their ideas.
Anyway, if your interest in DCSS isn't primarily about playing the game, I think participation in the forums pretty much has to involve patches or narrow, uncontroversial technical suggestions.
Dungeon Crawling Advice tl;dr: Protect ya neck.