Rot Reform
If it doesn't fit anywhere else, it belongs here. Also, come here if you just need to get hammered.
Tomb Titivator
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Joined: Tuesday, 28th January 2014, 16:08
Re: Rot Reform
Dungeon Master
Posts: 162
Joined: Sunday, 29th May 2011, 10:18
Re: Rot Reform
Greyr wrote:Thanks!
Let me be absolutely clear: It cures rot and that comes off your healing budget. If you're at 10 / 90 (100) and HW for 20, you'll end up at 20 / 100 instead of 30 / 90 (100). It might kill you.
Vestibule Violator
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Joined: Wednesday, 21st September 2011, 01:10
Location: St. John's, NL, Canada
Re: Rot Reform
Favourites: 15-rune Trog, OgNe/OgIE/OgSu (usually Ash), Ds, Ru, SpEn, Ce of Chei, Qaz
Tomb Titivator
Posts: 793
Joined: Tuesday, 28th January 2014, 16:08
Re: Rot Reform
Thanks!
Spider Stomper
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Joined: Sunday, 1st March 2015, 19:26
Re: Rot Reform
....in CYC on Apr 1. Why. Why would you do this.
Dungeon Master
Posts: 162
Joined: Sunday, 29th May 2011, 10:18
Re: Rot Reform
Blobbo wrote:Best. Change. Ever.
....in CYC on Apr 1. Why. Why would you do this.
It was March 31st when I pushed it. It's real. Jesters aside, we don't do functional jokes on April 1st.
Ziggurat Zagger
Posts: 5382
Joined: Friday, 25th November 2011, 07:36
Re: Rot Reform
Officially ruining greatplayer statistics since Jan 18th, 2015.
I wrote the Melee Naga Guide.
Recording of my 15 rune 40k turn VSMo^Chei speedrun!
Tomb Titivator
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Joined: Saturday, 3rd January 2015, 22:34
Re: Rot Reform
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