Underwater
I know this is speculative; but serious answers only; please. I'm working on something; y'all 'ill see.
If it doesn't fit anywhere else, it belongs here. Also, come here if you just need to get hammered.
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twelwe wrote:This is it bcadren, THIS will revolutionize crawl, this is the project you`ll commit to! A movement key for every letter on the keyboard! A new pressure system that every spell will have to conform to! All for octopodes and merfolk! Sorry I don`t have any ideas, just really really excited! If you need any help selling this in devchat sign me up!
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PleasingFungus wrote:Bcadren, I appreciate your posting, and I hope you continue offering suggestions that are this entertaining for some time to come.
twelve wrote:will fireball still be a 3x3 spell; or will it be buffed to 3x3x3? maybe; the severe underwater pressure limit it; to 2x2x2?
Eringya's Employee
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TehDruid wrote:Dungeon Crawl: Aquatic Annihilation branch
Current features:
- Introduced random fishing nodes
- Introduced Fishing Rod (can be found randomly near water on rare occasions or be crafted)
- Introduced Dynamite (can occasionally be found in the Orcish Mines or crafted)
- Introduced crafting, for that matter (over 400 recipes including camp fires, ropes, clothing, food, and of course armour and weapons!)
- 4 new crafting/survival skills: Blacksmithing, Alchemy, Carpentry, Cooking
- Most enemies now drop crafting materials most of the time, some of which are obtainable only if you perform certain actions on them (bone powder requires you to use a blunt weapon on a skeletal enemy, for example)
- Added new food items (grilled fish, boiled fish, sushi, potatoes, fish and chips)
- Added 24 new types of aquatic themed weapons (Lobster mace, Stingray dagger, Sharktooth Giant Club)
- Added 4 new types of aquatic themed armour that is randomly found in underwater only vaults or rarely on the dungeon floor and is also craftable by gathering the appropriate materials; (Sharkskin (medium) , Starfish(light), Jellyfish(robe), Whalebone (Heavy)
- Tridents and Demon Tridents can be used to hunt fish underwater (66% chance to catch one fish, 33% to catch 2, 10% to catch 3 in one try)
- Added 231 new types of underwater flora and fauna, including sea cucumbers (don't eat), axolotls, 20 species of starfish, 44 different kinds of shellfish, 5 types of octopi, 3 types of sharks, 4 kinds of whales and a staggering 97 species of squid)
- Added 332 new types of furniture (most of which are craftable) that can appear on the dungeon floor and can be moved or used as cover against ranged enemies. Build your dream dungeon and decorate it the way you like! Some examples are: Goblin train set, clothes dryer, giant wooden yak statue, vampire coffins with procedurally generated lids, cash registers and more
- Added pickaxes, axes and shovels (floor drops and craftable, some Orc workers in the Mines may also be carrying these tools randomly)
- Pickaxes can be used to mine the dungeon for useful ores to use in blacksmithing and other crafting skills
- Axes can be used to chop down trees for crafting and camp fire fodder
- Shovels can be used to create/fill up pits
Upcoming features
- Sandbox mode: Unlockable after you beat the game on Insane. All the fun, without the pressure of OOD monsters!
- Hard mode: Unlockable after you beat the game on normal. The OOD timer is 1/2 of the normal timer. Better hurry!
- Nightmare Mode: Unlockable after you beat the game on hard. The OOD timer is 1/4 of the normal timer. Thorough exploration is a luxury you can't afford!
- Insane mode: Unlockable after you beat the game on nightmare. Monsters are always OOD. Good luck with that!
- Housing: You can claim a piece of the dungeon to be your house. Insider the house area, no monsters may spawn, but you can't lock the doors, to keep it balanced
- Pets (unlike summons, you can keep these permanently with you, for balance's sake there's a hard limit on how many you can have)
- Pet shops
- Pet armour
- Pet riding
- Pet barber shops
- Pet toys
- Pet housing
- Pets' pets
- Pets' pets' pets
- Pets' pets' pets' pe-... You get what I mean.
The dev team would like to inform all of our fans that we really appreciate their support, it would have been impossible to think of all these new features without your help guys!
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Leafsnail wrote:I think you could actually probably do this in Dwarf Fortress adventure mode.
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