new specie: edit specie


If it doesn't fit anywhere else, it belongs here. Also, come here if you just need to get hammered.

Spider Stomper

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Post Monday, 8th June 2015, 19:55

new specie: edit specie

name and stat and aptitudes and abilities and other elements of the specie to freely edit.

Benefits: You have infinite species.
Would new interesting species are "discovered".
There is no longer that specie is removed. (Mountain dwarves will come back!)
You can play a more easy / difficult crawl.
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Barkeep

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Post Monday, 8th June 2015, 20:02

Re: new specie: edit specie

Mod note: I'm not sure if this was a joke or in good faith; either way, it's not well-enough developed for GDD. Yiufed.
I am not a very good player. My mouth is a foul pit of LIES. KNOW THIS.

Sar

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Ziggurat Zagger

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Post Monday, 8th June 2015, 20:22

Re: new specie: edit specie

why not just play wizmode then

Shoals Surfer

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Post Monday, 8th June 2015, 20:38

Re: new specie: edit specie

figure and breast adjustment sliders, or no deal.

Spider Stomper

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Post Monday, 8th June 2015, 20:51

Re: new specie: edit specie

I stupid "If you hate remove, you can either play the old version, and create your own fork!" Is hate.

If you want to play the old version, you will not be able to play the new content.

Fork is very difficult.
I tried to compile the DCSS to fix stupid remove, I gave up because it was very difficult.

By using the edit specie, to play removed specie, give up play new content, or forced to learn programming.

Because to remove was a sacred cow in the DCSS, it was thought this instead.
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Barkeep

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Post Monday, 8th June 2015, 21:10

Re: new specie: edit specie

You might use the advice in this thread to try making your own species.

If you would tell us what removal you disagree with, you also might get some help putting it back into the game, or another species that might offer what you want. But creating an "edit species" function seems like a big project that the developers are unlikely to do.

Apologies if this post is difficult to understand!
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Zot Zealot

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Post Tuesday, 9th June 2015, 07:39

njvack wrote:Mod note: I'm not sure if this was a joke or in good faith; either way, it's not well-enough developed for GDD. Yiufed.

English is not my native language and so it's nice I learned a new verb today: to yiuf. I didn't find it in leo dictionary but obviously leo isn't omniscient. ;-)

Cocytus Succeeder

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Post Tuesday, 9th June 2015, 11:53

Re: new specie: edit specie

njvack wrote:Mod note: I'm not sure if this was a joke or in good faith; either way, it's not well-enough developed for GDD. Yiufed.

Is there really any chance that it wasn't a joke?

Tartarus Sorceror

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Post Tuesday, 9th June 2015, 14:43

Re: new specie: edit specie

It seems pretty clear from the OPs posts that it's not a joke. I'm pretty sure this gets suggested from time to time, just like a custom background. The devs seem to be quite against this sort of thing though.

Dungeon Master

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Post Tuesday, 9th June 2015, 19:23

Re: new specie: edit specie

Sar wrote:why not just play wizmode then

Dungeon Master

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Post Tuesday, 9th June 2015, 19:27

Re: new specie: edit specie

archaeo wrote:You might use the advice in this thread to try making your own species.

I made a note in that thread, since wheals rewrote most of the species code back in March.

Tartarus Sorceror

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Post Tuesday, 9th June 2015, 19:28

Re: new specie: edit specie

Why have wanderers in the game? If you want random skills and equipment, why not just give them to yourself in wizmode?

Why have new species in the game? If you want new innate mutations and different starting stats, just give it to yourself in wizmode.

Why add X? If you want A, B, and C, why not just make it happen in wizmode?

I'm not saying the proposal should happen, but suggesting wiz mode is a cop out that could be used for almost any suggestion.

For this message the author dowan has received thanks: 3
duvessa, rockygargoyle, Styro

Barkeep

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Post Tuesday, 9th June 2015, 19:39

Re: new specie: edit specie

I think it is fair to say "just look up how to use wizmode" if someone wants complete control over the ability to micromanage their starting kit.

If someone were proposing a new species or background and had some justification for why that particular starting package would provide a novel and fun experience, then yeah, it would be unfair to tell the person to just do it in wizmode.

For this message the author and into has received thanks: 2
Lasty, PleasingFungus
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Tartarus Sorceror

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Post Tuesday, 9th June 2015, 20:11

Re: new specie: edit specie

mutagenic chunks are cool for TrCk of xom looking for a Jyiva altar. for not a thing else.
my posts are to be read in a mildly playful tone, with a deep, sexy voice.

Tartarus Sorceror

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Post Tuesday, 9th June 2015, 20:39

Re: new specie: edit specie

This is in the wrong thread! BAN HIM FOREVER! BURN HIS REMAINS!
Or just move the post I guess...
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Tartarus Sorceror

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Post Tuesday, 9th June 2015, 21:18

Re: new specie: edit specie

oh, no, please have mercy!
(yeah, I meant to post on the mut meat thread, but everyone that would read it there will read it here, so it matters little.)
my posts are to be read in a mildly playful tone, with a deep, sexy voice.

Tartarus Sorceror

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Post Tuesday, 9th June 2015, 22:00

Re: new specie: edit specie

FR: CYC should just be one thread, and we all post to it like a chat room.

Blades Runner

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Post Wednesday, 10th June 2015, 04:14

Re: new specie: edit specie

and into wrote:I think it is fair to say "just look up how to use wizmode" if someone wants complete control over the ability to micromanage their starting kit.

If someone were proposing a new species or background and had some justification for why that particular starting package would provide a novel and fun experience, then yeah, it would be unfair to tell the person to just do it in wizmode.


I think suggestions of wizmode for this type of thing would be a lot more credible if there was a way, after wizmode is entered, to permanently disable it for the rest of the game. If you -can- use it, then there is always the temptation to use it.. particularly the 'die y/n' prompt. Naturally this distorts how you play.

Barkeep

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Post Wednesday, 10th June 2015, 04:29

Re: new specie: edit specie

savageorange wrote:
and into wrote:I think it is fair to say "just look up how to use wizmode" if someone wants complete control over the ability to micromanage their starting kit.

If someone were proposing a new species or background and had some justification for why that particular starting package would provide a novel and fun experience, then yeah, it would be unfair to tell the person to just do it in wizmode.


I think suggestions of wizmode for this type of thing would be a lot more credible if there was a way, after wizmode is entered, to permanently disable it for the rest of the game. If you -can- use it, then there is always the temptation to use it.. particularly the 'die y/n' prompt. Naturally this distorts how you play.


I agree; I think that's a fine idea. Make wizmode toggle-able. Obviously, if wizmode is activated even once, then the whole game counts as having been "wizmoded," regardless of how little or much one did.
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Slime Squisher

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Post Thursday, 11th June 2015, 15:42

Re: new specie: edit specie

Rast wrote:FR: CYC should just be one thread, and we all post to it like a chat room.



Go use IRC
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