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Dungeon Crawl Variants

PostPosted: Monday, 16th March 2015, 11:15
by HexaDoken
Not sure if it's right to post it here but OH HEY WHATEVER

Are there any notable Dungeon Crawl variants/branches/spinoffs/whatevers that I could look at? I'm willing to try pretty much anything, but what I am particulary interested in is something that makes DC more "oldschool" while preserving the new content - you see, every time a new version comes out I have a bit of mixed feelings - on one hand, awesome new gods/mobs/spells/etc., on the other, they frequently remove interesting gameplay mechanics that I love, such as say, old corrosion, old drain, item destruction, weight limits, etc.

So, are there any crawl variants that I should take a look at?

Re: Dungeon Crawl Variants

PostPosted: Monday, 16th March 2015, 11:30
by tompliss
There is a "crawl nostalgia" somewhere : a version based on 0.15 or 0.14 but including the removed races/classes, and some of the mechanics.
I think it was playable on webtiles somewhere, but can't find it anymore :/

Re: Dungeon Crawl Variants

PostPosted: Monday, 16th March 2015, 11:33
by cerebovssquire
I'm not sure if this is just bait but whatever, check out nostalgia. Looks like the nostalgia downloads in this thread still work: viewtopic.php?f=17&t=11654&hilit=nostalgia
I don't think it's exactly what you're looking for, though.

Re: Dungeon Crawl Variants

PostPosted: Monday, 16th March 2015, 13:53
by Pereza0

Re: Dungeon Crawl Variants

PostPosted: Monday, 16th March 2015, 13:55
by Bloax
Hi HexaDoken, how are you doing?

Re: Dungeon Crawl Variants

PostPosted: Monday, 16th March 2015, 15:14
by Greyr
Unlike many of the roguelikes that spun off from a classic, DCSS hasn't seen many (if any) fully fledged it's-its-own-game spin offs. As far as I'm aware Linley's Crawl didn't have many forks either, bar DCSS. It strikes me as odd that Crawl has managed to stay exclusive in a totally inclusive environment, but there's probably a reason for that.

Anyway, that's a longwinded... something. Check out Nostalgia (you will remember how lame many of those features were :D )

Re: Dungeon Crawl Variants

PostPosted: Monday, 16th March 2015, 15:41
by Sar
There's this: Dungeon Crawl Stone Soup (Extra Hearty Edition), but it seems to be dead.

Re: Dungeon Crawl Variants

PostPosted: Monday, 16th March 2015, 16:35
by jejorda2
I don't know if pizza tornado exists or is just a tavern/irc in-joke.

At one time, crawl-lite existed and had some good ideas.

Zot Defense and Sprint are around.

Re: Dungeon Crawl Variants

PostPosted: Monday, 16th March 2015, 18:22
by twelwe
DC:PT is being released april 2015

Re: Dungeon Crawl Variants

PostPosted: Tuesday, 17th March 2015, 05:52
by HexaDoken
Re: Nostalgia: no, not quite it. Doesn't restore as much features as I'd like and most of what it does restore is less "somewhat unbalanced but fun" that it needs to be and more "hilariously unbalanced and stupid".

Re: DCSS(EHE): Now this is much more like it! Thank you very much! Unfortunately, as you said, this does seem to be dead.

Re: Bloax: Still barely holding on the glorious trainwreck that my life is.

Re: DC:PT: What about it? Never heard of this one before.

Re: Dungeon Crawl Variants

PostPosted: Tuesday, 17th March 2015, 06:04
by cerebovssquire

Re: Dungeon Crawl Variants

PostPosted: Tuesday, 17th March 2015, 06:47
by Magipi
HexaDoken wrote:they frequently remove interesting gameplay mechanics that I love, such as say, old corrosion, old drain, item destruction, weight limits, etc.

You have a weird taste indeed.

Re: Dungeon Crawl Variants

PostPosted: Tuesday, 17th March 2015, 17:08
by Mattchew
Magipi wrote:
HexaDoken wrote:they frequently remove interesting gameplay mechanics that I love, such as say, old corrosion, old drain, item destruction, weight limits, etc.

You have a weird taste indeed.


He's not alone, though. I liked a lot of the old things.

I still think Crawl is a really good game, but I liked a game that was challenging in different ways and not designed so much around dealing/preventing damage. I recognize the consensus is very much the other way.

Re: Dungeon Crawl Variants

PostPosted: Wednesday, 18th March 2015, 12:09
by Scalding Steam
No MfCr with berserk rage? And you call that nostalgia? pfft

Re: Dungeon Crawl Variants

PostPosted: Thursday, 19th March 2015, 19:05
by IronJelly
I enjoyed HexCrawl a while back, but that's like 8 versions ago now.

Re: Dungeon Crawl Variants

PostPosted: Friday, 4th March 2016, 00:36
by graffen69
Why not with every new release also make an ingame alternative, Like DCSS Nostaliga with stuff that hopefully dont take much programming, like including all races that were removed over the last few years (Djinnis, LavaOrc´s, Sludge Elfs, MD´s, Gnome´s and beyond and).
Then again, I´m a computer idiot and might just not realize how much coding that would require. :oops:

Re: Dungeon Crawl Variants

PostPosted: Friday, 4th March 2016, 00:42
by duvessa
graffen69 wrote:Why not with every new release also make an ingame alternative, Like DCSS Nostaliga with stuff that hopefully dont take much programming, like including all races that were removed over the last few years (Djinnis, LavaOrc´s, Sludge Elfs, MD´s, Gnome´s and beyond and).
Why with every new release also make an ingame alternative, Like DCSS Nostaliga with stuff that hopefully dont take much programming, like including all races that were removed over the last few years (Djinnis, LavaOrc´s, Sludge Elfs, MD´s, Gnome´s and beyond and)?

You might as well ask someone "Why not duct-tape a potato to your ceiling?" Because it would serve no purpose other than wasting their time.

Re: Dungeon Crawl Variants

PostPosted: Friday, 4th March 2016, 14:06
by dynast
Why dont you tape a duck with your potato?

Re: Dungeon Crawl Variants

PostPosted: Friday, 4th March 2016, 18:07
by ontoclasm
graffen69 wrote:how much coding that would require

It varies between "not a lot, but more than you might think" and "you literally have to re-code whatever it is from scratch." Things very recently removed are often still present in the code, at least partially, but often there's a bit more work required than simply re-enabling them -- you'll probably have conflicts versus any changes made since the removal, and you'll have to resolve those. Stuff more than a few years old will exist only as git history, and will have bit-rotted to the point of being useless; handling a merge would be as much or more work than just completely redoing it.

Re: Dungeon Crawl Variants

PostPosted: Monday, 7th March 2016, 12:51
by graffen69
duvessa wrote:You might as well ask someone "Why not duct-tape a potato to your ceiling?" Because it would serve no purpose other than wasting their time.

Bummer!
I might as well put my faith in some of the Forks happening now.

//I thought MinMay left not-so long ago. I must be thinking off someone else. :roll:

Re: Dungeon Crawl Variants

PostPosted: Monday, 7th March 2016, 13:44
by ZipZipskins
That's just what they wanted you to think

Re: Dungeon Crawl Variants

PostPosted: Tuesday, 8th March 2016, 05:24
by jeremygurr
There the DCSS:CA edition: https://github.com/jeremygurr/dcssca

It's totally caught up with the latest DCSS trunk changes, in addition to having and maintaining a number of significant variations of its own. It has a number of fun features such as summons that last as long as you have magic points left, double capacity inventory without needing any extra keystrokes, return of a highly altered Djinni species, addition of several new mutations, etc.

You can build and run it locally, or play it on: https://crawl.project357.org/

Re: Dungeon Crawl Variants

PostPosted: Saturday, 12th March 2016, 14:35
by graffen69
Man, I tried git several times and it worked perfectly, just the way I wanted, until a new patch came and messed it all up time and again. I could never get past that.

I played around with Sandmans DCSS fork as well as DCSS Light. I must say DCSS Circus Animals sounds very interesting. Wish there was an exe file but oh well.
Tried an online game but the lagg was way too heavy.


Thx for the tip though :)

Re: Dungeon Crawl Variants

PostPosted: Monday, 14th March 2016, 08:09
by jeremygurr
I set up an experimental web tiles version that DCSS:CA can be tried on, for those too far from CPO for it to perform well. Of course, if it gets too popular, this one won't perform well either. But it's worth a try.

http://crawl.homedns.org