Sandman25 wrote:I like monsters in Lab, they are dangerous and varied/interesting/fun. (Though Minotaur is dangerous for me as well).
I'm all for balanced but legitimately challenging levels of danger, and (in the abstract) gargoyles look to be a pretty good fit for an *early* lab.
The problem is that, in labyrinths, you
1.) cannot autoexplore, and
2.) nearly all of your actions are movements in a non-combat situation
This can make labs dull, but so long as these two things are true, trying to "spice things up" with random vaults that contain enemies is a strong step in the
wrong direction, because it means you now have to actually pay attention and be careful about the (manual) non-combat movements that, even when multiple enemy-containing lab vaults spawn, are going to be more than 90% of your actions.
Either labs should move further and more confidently in the direction of a "gauntlet"-style portal (the entire maze has non-negligible enemies consistently dispersed throughout it), or else it should just be a maze with one big baddie at the center, whose proximity is clearly telegraphed to the player. (Or they should simply be removed.)
In any event the warning about starvation (lol) should be removed, if it hasn't already. A warning about not being able to immediately exit the portal is, of course, appropriate.