Slime Squisher
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Re: Balanced Berserker
BERSERKERS
- For this message the author Pereza0 has received thanks: 6
- Arrhythmia, duvessa, edgefigaro, Lasty, rockygargoyle, XuaXua
If it doesn't fit anywhere else, it belongs here. Also, come here if you just need to get hammered.
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Lasty wrote:Yes, I do know how Elo works. Do you? It's used to calculate ratings in player versus player games, which you may know crawl is not. While one person attempted to shoehorn it into crawl as a way to measure player skill, doing so yielded wildly different results based on several arbitrarily-chosen variables. The suggestion that Elo should be considered a "source of knowledge" that one has to do better than is baffling. You might as well ask me to come up with a better source of knowledge than astrology or numerology.
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Lasty wrote:I think you misunderstood what I was saying. The object of inquiry that and into described isn't "being good at crawl", so demonstrations of crawl skill are entirely beside the point. The object of inquiry in this case is "the relative value of different gods", or something thereabouts
What source of knowledge do you have that is better than the Elo ratings, that proves GrFi is not very easy and OpTm is not very hard? Do you know how Elo works? I think it proves that your conceptions about what is very easy and what is very hard require some adjustment. As a guess, since you didn't explain yourself, maybe you think OpTm is easy. Transmuter is the single lowest winrate background among tenpercenters, and octopode is the single lowest winrate race. Combine the two and it's not surprising OpTm has a high Elo.
Yes, I do know how Elo works. Do you? It's used to calculate ratings in player versus player games, which you may know crawl is not. While one person attempted to shoehorn it into crawl as a way to measure player skill, doing so yielded wildly different results based on several arbitrarily-chosen variables. The suggestion that Elo should be considered a "source of knowledge" that one has to do better than is baffling. You might as well ask me to come up with a better source of knowledge than astrology or numerology.
As it happens, OpTm is not a particularly hard Op or a particularly hard Tm, and while neither Op is not the easiest species and Tm is not the easiest background, neither are they the hardest. My source of knowledge is playing a lot of crawl and having a pretty thorough understanding of crawl. Or, if it appeals to your love of data more, my source of data is running each character combo through random2(1000) ten million times and then averaging the values.
It's true that you're not making the argument that Trog is being used to bolster weak combinations. You're the one who needs to demonstrate that there's absolutely no confounding data and therefore all the data you offered before amounts to something other than a complete waste of time. You're also the one who doesn't seem to understand that good use of data, e.g. the kind of empirical study you're trying to emulate, requires you to make an effort to remove all confounding factors, show significance, and, if confounding factors remain that cannot be ruled out, admit them clearly and acknowledge that they may well be confounding your conclusions.
I really think it would help you to try reading some well-performed, peer-reviewed studies to see how data is correctly used in empirical research, or ideally take a class on the subject.
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Berder wrote:Fortunately I do have a degree in the subject.
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Elyvilon 0.285714285714 ( 6 / 21 )
Sif Muna 0.31067961165 ( 32 / 103 )
Xom 0.3125 ( 5 / 16 )
Gozag 0.342105263158 ( 13 / 38 )
Cheibriados 0.385245901639 ( 47 / 122 )
Zin 0.4 ( 18 / 45 )
Yredelemnul 0.416666666667 ( 15 / 36 )
Nemele Xobeh 0.431034482759 ( 25 / 58 )
Kikubaaqudgha 0.432835820896 ( 58 / 134 )
Fedhas 0.440476190476 ( 37 / 84 )
Qazlal 0.460526315789 ( 35 / 76 )
Okawaru 0.478125 ( 153 / 320 )
Trog 0.479452054795 ( 35 / 73 )
Makhleb 0.48087431694 ( 88 / 183 )
Ru 0.5 ( 33 / 66 )
Dithmenos 0.507462686567 ( 68 / 134 )
Vehumet 0.537142857143 ( 94 / 175 )
Ashenzari 0.553333333333 ( 83 / 150 )
the Shining One 0.564102564103 ( 22 / 39 )
Beogh 0.636363636364 ( 14 / 22 )
Lugonu 0.769230769231 ( 10 / 13 )
Jiyva 2.22222222222 ( 20 / 9 )
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Siegurt wrote:Well, and another thing to consider, and which the data doesn't really reveal, is the ease of gaining piety with Trog vs with other gods, and the portions of the game for which he's useful...
Anecdotally, I feel like Trog's very very good early on, and his use wanes late in the game to something middling-to-average (I don't feel like he's ever *bad*)
I'm not sure how that is representable as a data set when compared to another god who will have a different power curve, TSO being the obvious choice (He's much better when you fight a significant number of undead or demons) but most gods have different "powerfulness" in different places in the game. Trying to place them all on a single-dimensional scale is bound to result in disagreements over how to treat the data.
Even racial advantages or disadvantages can play into how "powerful" a good is, merfolk and octopodes can use fedhas's rain ability in ways other races can't. Felids get very little benefit from oka gifts, Formacids have more use for lucy's random blink than other races do.
I think the overall problem is that trying to distill a god's effect on the game to a single-dimensional expression like "powerful" results in a meaningless expression of results (Regardless of how the data is collected and presented).
You could similarly try to extract values for which is the 'best' breakfast cereal and you'd get a host of answers depending on whether a given person values taste, nutrition, feeling full, gluten allergies, pretty colors, magic toy surprise inside etc. etc. as the defining characteristic.
Even if you managed to create a concrete set of critera like "has the greatest positive impact on win rates" you *still* have different results depending on the type of character played, tactics generally employed, race used, branches visited etc. If a player is good enough to consistently win every branch except the Tomb without a god, which god is the most 'powerful' for that player? Is it the same for a player who can only occasionally get to the lair?
The problem isn't with the data or how it's collected, it's that the question itself belies a premise that isn't answerable for the general case, except as general hand waving or as a series of anecdotes about specific situations, specifically because there *is no* general case.
There's not a canonical game of crawl that one can point to and say "that's the normal from which all others are variations" there's *popular types* of games of crawl, but even among the popular combos there's different ways of playing it out.
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Berder wrote:All that is true, and yet there is still value in taking an average. On any given day, temperature varies between outdoors and indoors, and between shade and sunlight, and some areas are windier than others so have a different windchill. And yet, you still want to know what the temperature is like on average for your area.
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dpeg wrote:I think the tone in this thread is unnecessarily hostile. Whatever, I like the !lg queries and their interpretations. I am also someone who's outspoken in favour of keeping the Berserker background, so I am interested whether Trog could see some nerfs (like slower piety gain, or higher piety costs).
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Siegurt wrote:Berder wrote:All that is true, and yet there is still value in taking an average. On any given day, temperature varies between outdoors and indoors, and between shade and sunlight, and some areas are windier than others so have a different windchill. And yet, you still want to know what the temperature is like on average for your area.
The point I'm trying to make here is that in your analogy, we don't have access to the temerature in my area, or even in a contiguous region, we have access to randomly sampled temperatures at non-regular intervals in various places across the globe in such a way that we can neither verify that the average of any given set of data represent an average temperature for a given area, nor can we verify that the set as a whole represents an average for the whole planet. Unless one of those points is actually where I'm standing, averaging data across several points which may or may not have anything to do with me.
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edgefigaro wrote:Curious, what does a balanced berserker start look like? If a char starts at the gate naked, with no items nor skills, but has trog, will they still be broken?
Caveat, I am not proposing a change to berserker. I really like the place in the game berserker has. I'm just curious as to how severe a nerf would balance the background.
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tedric wrote:Also interestingly, if you accept that reasoning ("most experienced players agree that Trog, and no other god, is powerful enough to easily salvage the worst starting combos")
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!lm tenpercenters recent !boring !experimental cls=ar|fi|gl|as|hu|mo|wn god!= god!=beogh urune=0 xl<=15 br=temple|D lvl<=9 god.worship s=god
<Sequell> 789 milestones for tenpercenters (recent !boring !experimental cls=ar|fi|gl|as|hu|mo|wn god!= god!=beogh urune=0 xl<=15 br=temple|D lvl<=9 god.worship): 174x Okawaru, 85x Makhleb, 67x Dithmenos, 50x Qazlal, 50x Trog, 44x Cheibriados, 41x Fedhas, 38x Nemelex Xobeh, 34x Ru, 30x Ashenzari, 29x The Shining One, 29x Kikubaaqudgha, 25x Zin, 21x Vehumet, 21x Gozag, 17x Yredelemnul, 16x Elyvilon, 8x Xom, 5x Lugonu, 3x Sif Muna, 2x Jiyva
!lm tenpercenters recent !boring !experimental cls=ar|fi|gl|as|hu|mo|wn god!= god!=beogh urune<=3 rune s=god
<Sequell> 1228 milestones for tenpercenters (recent !boring !experimental cls=ar|fi|gl|as|hu|mo|wn god!= god!=beogh urune<=3 rune): 280x Okawaru, 111x Makhleb, 104x Dithmenos, 92x Trog, 90x Qazlal, 58x Cheibriados, 57x Fedhas, 57x Ru, 52x Nemelex Xobeh, 48x Kikubaaqudgha, 46x Ashenzari, 43x Vehumet, 42x The Shining One, 27x Jiyva, 26x Zin, 26x Gozag, 21x Yredelemnul, 17x Lugonu, 13x Elyvilon, 12x Xom, 6x Sif Muna
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Sar wrote:thank my post if you are disgusted by blatant thankbait itt
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gammafunk wrote:If we consider games where players might actually choose Trog as their first god outside of some kind of challenge or high score attempt, which would be for Fighter and Adventurer class groups (Fi Gl Mo Hu As Ar Wn)
- Code:
!lm tenpercenters recent !boring !experimental cls=ar|fi|gl|as|hu|mo|wn god!= god!=beogh urune=0 xl<=15 br=temple|D lvl<=9 god.worship s=god
<Sequell> 789 milestones for tenpercenters (recent !boring !experimental cls=ar|fi|gl|as|hu|mo|wn god!= god!=beogh urune=0 xl<=15 br=temple|D lvl<=9 god.worship): 174x Okawaru, 85x Makhleb, 67x Dithmenos, 50x Qazlal, 50x Trog, 44x Cheibriados, 41x Fedhas, 38x Nemelex Xobeh, 34x Ru, 30x Ashenzari, 29x The Shining One, 29x Kikubaaqudgha, 25x Zin, 21x Vehumet, 21x Gozag, 17x Yredelemnul, 16x Elyvilon, 8x Xom, 5x Lugonu, 3x Sif Muna, 2x Jiyva
!lm tenpercenters recent !boring !experimental cls=ar|fi|gl|as|hu|mo|wn god!= god!=beogh urune<=3 rune s=god
<Sequell> 1228 milestones for tenpercenters (recent !boring !experimental cls=ar|fi|gl|as|hu|mo|wn god!= god!=beogh urune<=3 rune): 280x Okawaru, 111x Makhleb, 104x Dithmenos, 92x Trog, 90x Qazlal, 58x Cheibriados, 57x Fedhas, 57x Ru, 52x Nemelex Xobeh, 48x Kikubaaqudgha, 46x Ashenzari, 43x Vehumet, 42x The Shining One, 27x Jiyva, 26x Zin, 26x Gozag, 21x Yredelemnul, 17x Lugonu, 13x Elyvilon, 12x Xom, 6x Sif Muna
and then consider only gods with at least 20 games (somewhat arbitrary cutoff, but this doesn't matter much if I'm not trying to answer a question that's well-defined and with data that are sufficiently relevant to begin with), a pattern emerges when we look at "number of runes" / "number of games":
There, by adding a few more relevant conditions (but by no means doing the necessary work of filtering these games for weird game objectives or silly gameplay) and waving my hands around a bit (I should have just used a cutoff of 25 to ignore Vehumet), I've made the data fit my conclusion that Trog is one of the very best if not the best gods to use for non-zealots who might actually worship Trog. For those convinced by previous Sequell queries showing that Trog is not all that great, proceed to shower me with thanks now that I've opened your eyes.
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gammafunk wrote:Just to be clear, I thanked Sandman25's post even though Sif is the best god and Sar's post because I meant to click report.
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duvessa wrote:remember that time you thanked one of pleasingfungus' posts when you meant to hit delete?
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tedric wrote:Fun Fact: This thread was never about what "should" be done with Berserkers!(Emphasis mine.)edgefigaro wrote:Curious, what does a balanced berserker start look like? If a char starts at the gate naked, with no items nor skills, but has trog, will they still be broken?
Caveat, I am not proposing a change to berserker. I really like the place in the game berserker has. I'm just curious as to how severe a nerf would balance the background.
Interestingly, the OP's query about a naked/skill-less Troglodyte was answered (so far uncontroversially) by the very first reply -- using "anecdotal" data, no less! Also interestingly, if you accept that reasoning ("most experienced players agree that Trog, and no other god, is powerful enough to easily salvage the worst starting combos"), then you really have a pretty poor grounding for the rest of this over-serious discussion about whether statistics exist and how we should interpret them -- which stems from your (Berder's) assertion that Trog is already balanced; in other words, that the OP started with a faulty premise that can be corrected with "objective" data.
But the OP wasn't asking "How much of a nerf does Trog need so that Berserker is a balanced start?" -- the question before us is (was) "What would it take, hypothetically, to nerf Berserkers to balance the advantage they get from starting with Trog?" Just as Trog is a clear choice for salvaging poor combos, it seems pretty clear a priori that starting naked and skill-less wouldn't make much of a difference -- since you could just zerk everything on D:1 until you found a weapon and some body armor and then you're pretty much running a normal start. Starting with normal equipment and taking away the starting * of piety might not do it, since Trog piety builds quickly. And starting naked/skill-less with no piety would just make D:1 extremely punishing and force start-scumming. Thus "balance" would probably mean adding a disadvantage that would persist throughout the game, like a malus to all aptitudes, significantly lower starting stats, etc.
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gammafunk wrote: (but by no means doing the necessary work of filtering these games for weird game objectives or silly gameplay).
and into wrote:True story: Berserker is my go-to background when I am playing Crawl drunk.
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tasonir wrote:Where did tedric's post go?
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Sandman25 wrote:Sar wrote:thank my post if you are disgusted by blatant thankbait itt
Good catch
Seriously, I was going to thank gammafunk but (unusually for me) I have read the post to the end. Such posts should be thanked! I hope gammafunk will edit his post and I will thank it.
Edit. Also I admire your thankbait skills, I have much to learn from you
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Sandman25 wrote:Balanced berserker is called "Gladiator".
Berserker:
Gladiator:
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duvessa wrote:In case you don't already want to kill yourself after reading this thread, here's another one: https://crawl.develz.org/tavern/viewtopic.php?f=8&t=691
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PleasingFungus wrote:duvessa wrote:In case you don't already want to kill yourself after reading this thread, here's another one: https://crawl.develz.org/tavern/viewtopic.php?f=8&t=691
also relevant
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