Make Gell's Gravitas actually useful


If it doesn't fit anywhere else, it belongs here. Also, come here if you just need to get hammered.

Tartarus Sorceror

Posts: 1774

Joined: Tuesday, 23rd December 2014, 23:39

Post Tuesday, 24th February 2015, 16:40

Make Gell's Gravitas actually useful

Gell's Gravitas at the moment (well, unless it was majorly changed since I last used it a few weeks ago?) is trash. It barely does any damage and it barely moves enemies at all.

How to make it useful?
- give it a much larger radius of effect. For instance, same radius of effect as singularity currently has
- make it move monsters a lot more than it currently does, to pack monsters all together at the center. It should reliably move a monster at the edge of its area of effect 2-3 squares towards the center.
- if necessary, make it do reduced or no damage so it doesn't become unbalanced

With these changes Gell's Gravitas would be a very useful crowd control spell, helpful to get enemies away from you as well as packing them together so you can torch them with magic, evocables, or ranged attacks.
streaks: 5 fifteen rune octopodes. 15 diverse chars. 13 random chars. 24 NaWn^gozag.
251 total wins Berder hyperborean + misc
83/108 recent wins (76%)
guides: safe tactics value of ac/ev/sh forum toxicity

For this message the author Berder has received thanks: 2
comebackshane, Sandman25

Ziggurat Zagger

Posts: 5382

Joined: Friday, 25th November 2011, 07:36

Post Tuesday, 24th February 2015, 20:38

Re: Make Gell's Gravitas actually useful

From the dev blog 2 days ago: Gell’s Gravitas is now level 5 (down from 6), and its confusion effect lasts somewhat longer.

For this message the author tasonir has received thanks:
Arrhythmia

Return to Crazy Yiuf's Corner

Who is online

Users browsing this forum: No registered users and 169 guests

Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by ST Software for PTF.