1010011010 wrote:(the following is in reference to tiles)
Known but unvisited (not been in LOS) squares have a blue partially transparent overlay. This is more intuitive than having different colours for different features. It also is the same mechanic as seen in ?magic mapping.
That is an accurate statement about how it is currently done. There is a problem with how it's currently done: it's very hard to see any of the dungeon structure at a glance (in passive mapping, not magic mapping) unless there are isolated rooms. If you look around the map with X, you can see many more things than are apparent from the minimap (almost nothing is apparent from the minimap). The information is there but it's not being displayed effectively.
Perhaps an alternate fix, instead of making the walls orange, would be to make unknown areas dark blue (almost the same color as floor) instead of black. That way the known walls would stand out.