Tartarus Sorceror
Posts: 1667
Joined: Saturday, 11th October 2014, 06:12
Location: Brazil. RS, Santa Cruz do Sul.
New "playable" species: Gnoll
Gnolls use their heightened senses of direction and all resources they can gather to feed their hunger for raw flesh and treasure.
Innate Abilities:
Fangs 1;
Blurry vision(slow reading) 3 - Gnoll cannot EVER see invisible creatures(unless they grow antennas, golden eyeballs or worship Ash) and cannot use manuals.
Shaggy Fur 1;
Fast Metabolism 1;
Carnivorous;
Control - Gnolls have ctele(except when they dont);
Gnolls have base Str 8 Int 5 Dex 9 and medium size;
Level Bonuses:
+1 str, int or dex every 5th level;
Everage HP;
20% less MP;
+3 MR per level;
At level 10 Gnolls receive the following ability:
Craft Magical Rod - Use only once. Allows the player to create a Rod giving then a -3 to 0, [6/6] to [9/9] rod of their choice(or not).
At level 15 Gnolls receive the following ability:
Rod Recharge - Costs 5 MP, hunger, exhaustion. Recharges a rod(and only a rod) to its maximum number of charges(this does not increase its enchantment level).
Skill aptitudes:
Fighting +1;
Short Blades -1;
Long Blades -2;
Axes 0;
Maces & Flails +2;
Polearms +2;
Staves +2;
Unarmed Combat 0;
Throwing +2;
Slings 0;
Bows -1;
Crossbows +1;
Armour +1;
Dodging 0;
Stealth -1;
Shields 0;
Spellcasting -2;
Conjurations -5;
Hexes 0;
Charms -2;
Summonings -1;
Necromancy -1;
Translocations +1;
Transmutations 0;
Fire -2;
Ice -2;
Air 0;
Earth 0;
Poison 0;
Invocations -1;
Evocations +5;
Experience 0.