Slime Squisher
Posts: 406
Joined: Thursday, 1st March 2012, 01:42
Make Oklob plants scary again
Back when corrosion was permanent, these things were real trouble.
The way corrosion works now its mostly scary when you have to deal with multiple enemies while corroded, never the case with Oklob plants if you play properly.
Dealing with Oklob plants is basically about spamming summons, clouds or just trying to kill them regularly and just run away and repair your items if things go awry. With the old corrosion system just popping in and out was not as recommendable as it is now.
So I wanted this to be a thread were we brainstorm and try to find a way to make them interesting/scary again.
Here are some thoughts that don't necessarily go together but they are not mutually exclusive either:
1 ) They summon allies that are fast and hit fast, each hit does not do a lot of damage if you have good armour - but if you get heavily corroded these hits will be trouble.
2 ) They radiate an aura of corrosion or cause acidic rain, meaning it will affect you even if there are allies in the LOS
3 ) They have some way to affect your movement, much like thorn hunters or shambling mangroves, they could block exits and/or slow you down while they pelt you with acid projectiles