Ziggurat Zagger
Posts: 11111
Joined: Friday, 8th February 2013, 12:00
Permanent allies and traps
Full Windows 64 bit version can be downloaded at https://www.dropbox.com/s/7ufdv1a2qbn6b ... 9.zip?dl=0
I play offline.
If it doesn't fit anywhere else, it belongs here. Also, come here if you just need to get hammered.
Ziggurat Zagger
Posts: 11111
Joined: Friday, 8th February 2013, 12:00
Swamp Slogger
Posts: 138
Joined: Saturday, 4th August 2012, 07:07
Sandman25 wrote:It looks like allied zombies and mushrooms never step into known Zot/Shadow traps but happily step into tele/alarm traps. Why? Just because the former are permanent (don't disappear after being triggered) and the latter are one-time only? It's kind of annoying.
Ziggurat Zagger
Posts: 4055
Joined: Tuesday, 10th January 2012, 19:49
crate wrote:The question is why do they step into tele or alarm traps.
Ziggurat Zagger
Posts: 11111
Joined: Friday, 8th February 2013, 12:00
eharper256 wrote:crate wrote:The question is why do they step into tele or alarm traps.
They're saying "Look how much fun it would be to have teleportitis and shoutitus, master!"
Users browsing this forum: No registered users and 12 guests