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Transformation Jewelry

PostPosted: Saturday, 31st January 2015, 00:10
by Marethyu
There should be jewelry that would allow the wearer to take on new forms. for example, a ring of the Dragon would give on the ability to, temporarily, become a dragon. It would require magic and possibly have a hunger penalty. These ring or amulets could replace spells that have the same effect.

Re: Transformation Jewelry

PostPosted: Saturday, 31st January 2015, 00:17
by Siegurt
From "You Must read this before posting in GDD"
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1. You fail to identify why your suggestion would be an improvement or good addition to the game
2. Your proposal isn't fleshed out, and hasn't had much work put into it
3. You haven't stated the reasons for your proposal
4. You haven't provided much in the way of details

Re: Transformation Jewelry

PostPosted: Saturday, 31st January 2015, 19:59
by TeshiAlair
With all those being true...

This is actually a kinda cool idea. Not necessarily in jewelry form per se, but transformation evokables.

Current evokables are all either "extra way to blast things from far away" or "extra way to make some homies," which isn't a bad thing at all since they are fun and offer different gating mechanisms (charges, exp refilling, etc) but is a very overlapping design space.

Meanwhile, with a few small exceptions, transforming yourself is not only limited to UC users, there are many transformations considered to be not very good. Moving some of the more situational ones to evokables and shifting the focus as to be useful to non UC players could be really interesting.

Re: Transformation Jewelry

PostPosted: Saturday, 31st January 2015, 20:09
by Sandman25
Having an evocable that replaces level 7 spell is OP IMHO. I would rather see transformations as penalty for using evokables. Want to evoke fan of gales? Fine, but be ready to become a Wisp. Want phial of floods? Have a chance to get Ice Form-ed. Stone Tremor - Spider Form (not that bad, it's the worst evocable usually). Lamp of Fire - Porcupin Form (it's the best evocable because of clouds).

Re: Transformation Jewelry

PostPosted: Saturday, 31st January 2015, 21:52
by Sar
Sandman25 wrote:Having an evocable that replaces level 7 spell is OP IMHO.

Well currently there are multiple evocables that replace a certain level 6 spell (I do not advocate for removal of them, though).

Don't really see the point of adding more. At least evocable Invis helps with certain Trog dudes.

Re: Transformation Jewelry

PostPosted: Sunday, 1st February 2015, 19:43
by wheals
Wand of fire and wand of cold also replace level 6 spells.

Maybe low-level transforms could work as rare artefact properties. They might just end up being weird like +Twstr though.

Re: Transformation Jewelry

PostPosted: Sunday, 1st February 2015, 19:50
by duvessa
allow fencer's gloves to be evoked for blade hands

Re: Transformation Jewelry

PostPosted: Sunday, 1st February 2015, 19:51
by Sar
Wands of cold/fire make a lot of sense: their effect scales with Evo, they are not infinite, they replace spells that require a lot of investment to be cast at good spellpower.

Re: Transformation Jewelry

PostPosted: Monday, 2nd February 2015, 17:12
by dornbeast
wheals wrote:Wand of fire and wand of cold also replace level 6 spells.

Maybe low-level transforms could work as rare artefact properties. They might just end up being weird like +Twstr though.


Now I'm imagining a randart that turns you into a tree, comparable with berserkitis.

It would be a terrible modifier, but it's amusing to think about.

Re: Transformation Jewelry

PostPosted: Monday, 2nd February 2015, 17:58
by xentronium
dornbeast wrote:Now I'm imagining a randart that turns you into a tree, comparable with berserkitis.

It would be a terrible modifier, but it's amusing to think about.


Do you mean un/randarts with eg. {*Tree} or {*pig} properties? Give {*rat} to ratskin cloak.

Re: Transformation Jewelry

PostPosted: Tuesday, 3rd February 2015, 17:22
by dornbeast
xentronium wrote:
dornbeast wrote:Now I'm imagining a randart that turns you into a tree, comparable with berserkitis.

It would be a terrible modifier, but it's amusing to think about.


Do you mean un/randarts with eg. {*Tree} or {*pig} properties? Give {*rat} to ratskin cloak.


That sounds about right. I can't remember the artifact abbreviations off the top of my head.

Re: Transformation Jewelry

PostPosted: Wednesday, 4th February 2015, 04:04
by wisp412
I like the idea, but I think any Evocable Transmutable item needs to give different forms than what is currently available, or at least whats currently castable. There seem to be alot of good forms from Polymorph, but I can't find a good list for it. I think I've been in Mushroom and Porcupine forms before and done well damage wise. Since its related, what about Jewelry, or Evocables that will give alot of temporary mutations? Sort of like mutation roulette but for one encounter.

Edit: What about a race or an Evocable that gives controlled Polymorph? Forms available could scale with character level, or Evocations skill.

Edit2: What if you continued to mutate until you took it off/ recast the evokable? It could give you a few 'free' good mutations to start, but the longer you mutated, the worse the mutations get. So you would want to keep it on as long as possible until the negatives eventually outweighed the positives, or you get a crippling mutation. The mutation timer should probably be tied to exp-gain to prevent waiting forever for mutations you like.

Re: Transformation Jewelry

PostPosted: Wednesday, 4th February 2015, 08:21
by kroki
wisp412 wrote:Since its related, what about Jewelry, or Evocables that will give alot of temporary mutations


Pretty cool, make it work like wretched star pulse, but weighted towards good mutations (scaling with evo), add contamination cost to prevent abuse. Maybe it could have a chance to malmutate adj monsters too? (stacking wretched status is how malmutate works on monsters if i remember correctly)

Re: Transformation Jewelry

PostPosted: Wednesday, 4th February 2015, 18:46
by Pereza0
I think the problem here is that an evocable ring completely displaces the purpose of the spells since it can be used infinitely.

Instead, make it a consumable. Maybe a potion/wand that transforms you in some random powerful form for a while. Could also be handy for transmuters that are still trying to get their spells going.

Re: Transformation Jewelry

PostPosted: Wednesday, 4th February 2015, 21:41
by jejorda2
Pereza0 wrote:Instead, make it a consumable. Maybe a potion/wand that transforms you in some random powerful form for a while. Could also be handy for transmuters that are still trying to get their spells going.


That's what the wand of polymorph does these days, right? Except many of the forms are difficult to use well.

Re: Transformation Jewelry

PostPosted: Wednesday, 4th February 2015, 23:46
by Pereza0
jejorda2 wrote:
Pereza0 wrote:Instead, make it a consumable. Maybe a potion/wand that transforms you in some random powerful form for a while. Could also be handy for transmuters that are still trying to get their spells going.


That's what the wand of polymorph does these days, right? Except many of the forms are difficult to use well.

Its heavily weighted towards bad/mediocre forms I think

Re: Transformation Jewelry

PostPosted: Thursday, 5th February 2015, 02:14
by wisp412
@ jejorde2: Correct me if I'm wrong but I thought that Polymorph was meant as a player used debuff against monsters with some risk involved. Getting Polymorphed almost never ends well for me.

@Pereza0: The Transmutations provided should be different from the spells anyway, because the spell Transmutations are aimed at unarmed characters, and most unarmed characters have natural Aux attacks, or are interested in getting Transmutations up soon. These forms would ideally be aimed at weapon users, or should offer unique forms for Transmuters. I can't think of very many characters that would use a Bladehands or Dragon form potion if they had one, besides Transmuters themselves.