Abyss Ambulator
Posts: 1205
Joined: Friday, 8th November 2013, 17:02
Most characters fall on one side of 'Fighter/Mage'
If a character will primarily kill things with magic, we can make a few assumptions. We can assume that character will be wearing armor light enough not to seriously hurt their spellcasting success chances. We can assume that character is going to want relatively high intellect. We can assume that character is going to prioritize training their magic skills over their weapon skills. We can assume this character will probably train much more dodging than armor. We can assume spell hunger is at least somewhat meaningful, and we can assume training a skill to get more MP is going to be important to this character.
Here I'm mainly talking about the various elementalists and conjurers. Necromancers can go this way, but they can also go the route of trying to be a fighter. Enchanters fall squarely into this category, as they rely on the spellpower of their hexes to render their enemies stabbable. The dagger isn't very useful if the hexes don't work.
If a character will primarily kill things with a weapon, we can assume this character is less concerned with intellect than dex. We can assume this character will prioritize training their weapon skills over magic skills. We can assume spell hunger isn't going to be very important. We can assume this character will not really need to focus on increasing MP. We really can't make many assumptions regarding armor size, or dodging vs armor skills, since a character who primarily uses weapons to kill things may still want to cast some spells to assist in killing enemies with a weapon.
This covers the straightforward fighters, like berserkers, gladiators, fighters, monks and assassins, since they don't even start will spells. This also covers the various zealots, and even the hybrids like skalds, warpers, and arcane marksman. Some necromancers will fall into this category.
Why does this matter?
There are certain blanket pieces of advice that will fit these two archetypes.
A character killing dangerous enemies with magic needs spellpower, needs MP, and needs to not hamper their spell casting success chances early on. These characters in the beginning of the game should focus on training their primary magic skills over everything else until their offense is sufficient to kill dangerous enemies without too much trouble. These characters need to keep in mind that at some point they should get a backup weapon for easier enemies and times they run out of MP. Most of these characters need some contingency plan for when their main attack doesn't work on a particular enemy. These characters will likely not be wearing anything heavier than ring mail until at least after lair.
A character killing dangerous enemies with a weapon doesn't care much about spellpower. These characters generally won't need to think about increasing the amount of MP they have. At the beginning of the game, these characters should prioritize training their primary weapon skill over everything else until their offense is sufficient to kill dangerous enemies without too much trouble. These characters need to keep in mind that at some point they should get some sort of ranged attack, although this is not always critical. These characters generally can assume their weapon of choice will work on all enemies, with the notable exception of hydras who need some consideration for long blade and axe users (and sometimes polearm users). These characters will likely be in ring mail or heavier armor before lair.
These differences are obviously more pronounced and important at the beginning of the game. Still, the mage will always be focused on spellpower and spell success, as there's no point in the game that a character who relies on spells to kill enemies can afford for those spells not to work, or for them to be weak. The fighters will want to have a good weapon, and enough skill to swing it at min-delay.
Obviously, these do not define a character, but they are two paths that a character will generally choose between, typically right at character creation. Nothing stops a fighter or gladiator from picking up the first spellbook they find and abandoning their weapon training, but that character is going to be worse off than one who stuck with the weapon, or one who started with the spellbook. A conjurer who stops training conjurations and switches to the first weapon he finds will be worse off than the character who stuck with conjurations, or started with the weapon.
An interesting thing to note is that typically, mages become more fighter-like as they progress, working on a weapon skill at some point, and probably moving toward heavier armor. On the other hand, fighters almost never become more mage-like, meaning it's pretty rare for a fighter to start slinging conjurations around halfway through the game.
Obviously this is in CYC, but I'm trying to have a serious discussion, so please try to stay somewhat on topic.
Disclaimer: This is all based on my experience and deductive skills(or lack thereof).