Ziggurat Zagger
Posts: 11111
Joined: Friday, 8th February 2013, 12:00
Magic vs Melee
Honestly I think almost all of the perceived variance among offensive spells is "fake" (doesn't meaningfully affect how you play) except for the conjurations vs summons divide.
Really?
Ice:
Freeze - do I cast it to try slowing down a cold-blooded monster like Hydra or cast something with more damage? Great vs high EV/low AC targets.
Freezing Cloud + Force Lance combo
EH - the best spell in the early/middle game. Should I cast it at monster 1-2-3 tiles away keeping in mind it can be resisted or the monster wakes up and becomes immune for a while.
Fire:
Conjure Flame - similar to ?
Inner Flame - similar to ?
Sticky Flame - similar to ?
Fireball - similar to ?
Ring of flames - similar to ?
Fire Storm - similar to ?
Earth:
Sandblast - will I spend the stone?
Passwall
Liquefication
Pretify
LRD
Statue Form
Shatter
Air:
Mephitic Cloud
Static Discharge
Air Strike
Lightning Bolt
Poisonous Cloud
Conjure Ball Lightning
Tornado
And we also have Translocation/Transmutations/Necromancy etc., I am lazy at this point
I know many top players claim melee is superior to magic, requires better playing skills etc. and it makes me cry "What?" Melee is boring and trivial (at least in crawl), even a bot can win games with pure melee character. Retreat behind a corner, retreat into a corridor, retreat 10 tiles, run around pillars attacking occasionally when pack monsters move instead of attacking, use a weak monster as cover while using reaching vs more dangerous monsters, quaff haste/might/agility and/or escape, did I miss anything?
Full Windows 64 bit version can be downloaded at https://www.dropbox.com/s/7ufdv1a2qbn6b ... 9.zip?dl=0
I play offline.