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Trove reporting

PostPosted: Wednesday, 14th January 2015, 09:52
by mopl
This topic reminds me that I often asked the tavern about Troves being worth it.

On the same principle as Best/Worst Artifacts, here's a topic to list your trove loots, don't forget to mention the price, and the character if it changes the importance of the loot.

Trove asked : 2 cure mut potions

Loot :
  Code:
a + a +4 arbalest of velocity
b + a +6 arbalest of flaming
c + the +4 arbalest "Kuvodas" {penet, Contam rF+ HP+9 Str-2 Int+4}
d + a +0 broad axe of freezing
e + a dagger
f + a +2 dagger of venom
g + a +1 falchion of holy wrath
h + a +2 great mace of protection
i + a +2 hand axe of chopping
j + a +2 short sword of speed
k + a +2 shortbow of flaming
l + a +4 spear of freezing
m + a +0 triple crossbow of freezing
n + a +0 triple crossbow of flaming
o + the +2 triple crossbow "Dubru" {venom, -Tele +Fly rF+ SInv}

Usually I find that 2 cure mut is a big price, but I had them before Lair (thx Bailey) and decided to gamble... seems that I was right ! Playing a Crossbow user OpHu, and had nothing better than my initial hand crossbow... Too bad that the arbalest has a Contam ego...

Re: Trove reporting

PostPosted: Wednesday, 14th January 2015, 14:00
by Lyrick
weapon troves are kinda crappy, no surprise

Re: Trove reporting

PostPosted: Tuesday, 20th January 2015, 21:10
by XuaXua
Trove.

Price to get in was a +3 Gold Dragon Armour. Bought a +0 GDA for 2000 gold at an early shop. Blew 3 EA scrolls.

Trove of Scrolls.
2 EA, bunch of ID, 1 EW, and a bunch of other consumable scrolls that I already had.
No acquirement scrolls or Brand Weapon scrolls.


THERE SHOULD HAVE BEEN ACQUIREMENT SCROLLS IN A DAMN SCROLL TROVE.


I'm out 1 EA and / or a +3 GDA on a Gargoyle Gladiator.

Re: Trove reporting

PostPosted: Tuesday, 20th January 2015, 23:49
by Sar
"never give a thing you want to a trove" is a valuable lesson IMO

Re: Trove reporting

PostPosted: Wednesday, 21st January 2015, 01:58
by XuaXua
Sar wrote:"never give a thing you want to a trove" is a valuable lesson IMO


I didn't really want it. At the time I dropped it, I've got two CPAs (one artefact), an amazing artefact chain, and now enough additional EA scrolls that if I find a hide and really want it, I'll brand it.

Re: Trove reporting

PostPosted: Wednesday, 21st January 2015, 07:22
by Sar
not much to complain about then I guess

Re: Trove reporting

PostPosted: Wednesday, 21st January 2015, 07:54
by gdami1
I was very happy with my last trove! Even if I usually stupidly die because I want to save potion/scroll for trove rather than using it...

I was playing a Merfolk Gladiator, using Trident and FDA

Cost: 2 potions of cure mutation

Trove:
2 or 3 scrolls of enchant weapon
2 or 3 scrolls of enchant weapon
some scrolls of blinking/teleport
1 manual of polearm
1 manual of armour
1 manual of dodging
1 manual of stealth
2 manuals of evocation

This was so great

Re: Trove reporting

PostPosted: Wednesday, 21st January 2015, 13:34
by XuaXua
gdami1 wrote:This was so great


Daaaamn.

gdami1 wrote:2 manuals of evocation


Is that +4 for a very long time, or +8 for a standard time?

Re: Trove reporting

PostPosted: Wednesday, 21st January 2015, 13:38
by Sandman25
Cost - piety of Ashenzari, not a big deal at all.

  Code:
 c - the cursed -1 shield of Restlessness {rPois+ rF+ Int+5 Dex+4}
 d - the cursed +2 pair of boots of the Assassin {Stlth++}
 g - a +1 shield of protection
 k - a +0 pair of boots of running
 l - a cursed +0 hat of magic resistance
 n - the cursed +0 hat "Haorip" {HP+9 Int-4 SInv}
 r - the cursed +2 pair of gloves of Xauckiac {rPois- rF+ Regen+ MP+9}
 s - a +1 pair of gloves of dexterity
 t - a cursed +0 pair of gloves of strength
 u - a cursed +0 pair of gloves of strength
 v - a +0 cloak of invisibility
 w - the cursed +2 cloak of Shumpom {MR+ Dex+4}
 x - the cursed +0 hat of Temperance {Str+2}
 y - an uncursed chain mail
 B - an uncursed chain mail


Before Trove:

  Code:
Health: 224/224    AC: 39    Str: 12    XL:     23   Next: 35%
Magic:  40/43      EV: 25    Int: 22    God:    Ashenzari [......]
Gold:   821        SH: 18    Dex: 20    Spells: 14 memorised, 5 levels left

rFire  + . .     SeeInvis +     a - +6 demon whip (freeze) (curse)
rCold  + . .     Clarity  +     (armour unavailable)
rNeg   + . .     SustAb   .     q - +5 shield {reflect} (curse)
rPois  +         Gourm    .     W - +2 hat (curse)
rElec  .         Spirit   .     j - +2 cloak (curse)
rCorr  .         Warding  .     z - +1 pair of gloves of the Skies Above {rPois+ HP+9 Int+3 Dex+3 SInv} (curse)
rMut   .         Stasis   .     U - +2 pair of boots {rF+} (curse)
MR     +++++                    P - amulet of the Four Winds {Clar rN+ MR+++} (curse)
Stlth  +++.......               I - ring of Aratiqaq {+Blink rC+ MR+ AC+5 Int+2 Dex-2 SInv} (curse)
                                X - ring of Robustness {AC+8} (curse)


After trove (replaced all armour, 5 pieces, and now I can swap {rMut, Int+4} when necessary because my MR is always ok).
  Code:
Health: 215/215    AC: 40    Str: 12    XL:     23   Next: 35%
Magic:  51/51      EV: 28    Int: 24    God:    Ashenzari [......]
Gold:   821        SH: 12    Dex: 25    Spells: 14 memorised, 5 levels left

rFire  + + .     SeeInvis +     a - +6 demon whip (freeze) (curse)
rCold  + . .     Clarity  +     (armour unavailable)
rNeg   + . .     SustAb   .     c - -1 shield of Restlessness {rPois+ rF+ Int+5 Dex+4} (curse)
rPois  .         Gourm    .     l - +2 hat {MR+} (curse)
rElec  +         Spirit   .     w - +2 cloak of Shumpom {MR+ Dex+4} (curse)
rCorr  .         Warding  .     r - +2 pair of gloves of Xauckiac {rPois- rF+ Regen+ MP+9} (curse)
rMut   .         Stasis   .     d - +2 pair of boots of the Assassin {Stlth++} (curse)
MR     ++++.                    f - amulet "Goshratti" {Clar rElec rN+ SInv}
Stlth  ++++++....               I - ring of Aratiqaq {+Blink rC+ MR+ AC+5 Int+2 Dex-2 SInv} (curse)
                                X - ring of Robustness {AC+8} (curse)


Edit. Oops, I haven't realized I will not be able to earn any piety after that. Why isn't there a big red flashing confirmation "Your god will be USELESS, are you sure?" :(
Not sure what to do now, can I rejoin Ashenzari? Or just join some other god, I am strong enough to survive Ash's wrath. Probably Kiku, I haven't found Animate Foo despite being in Depths 3.

Re: Trove reporting

PostPosted: Wednesday, 21st January 2015, 15:42
by gdami1
XuaXua wrote:
gdami1 wrote:This was so great


Daaaamn.

gdami1 wrote:2 manuals of evocation


Is that +4 for a very long time, or +8 for a standard time?


Don't know, I never train Evocation

Sandman25 wrote:Cost - piety of Ashenzari, not a big deal at all.



Is it new in 0.15? You can enter a trove in, exchange for piety???

Re: Trove reporting

PostPosted: Wednesday, 21st January 2015, 15:48
by Sandman25
gdami1 wrote:Is it new in 0.15? You can enter a trove in, exchange for piety???


Yes, it is new. I lost all piety and cannot get any back. viewtopic.php?f=5&t=14865

Re: Trove reporting

PostPosted: Wednesday, 21st January 2015, 16:21
by Lyrick
2 manuals of evocation


Its +4 for a very long time.

Re: Trove reporting

PostPosted: Wednesday, 21st January 2015, 16:59
by XuaXua
Lyrick wrote:
2 manuals of evocation


Its +4 for a very long time.


Thanks. That's how I assumed it'd be implemented.

Re: Trove reporting

PostPosted: Thursday, 22nd January 2015, 04:47
by cerealjynx
Depths 4. Cost: 20 Cure Potions (I had 21!)
  Code:
a - ()) a runed battleaxe
b - ()) a crude hand crossbow
c - ()) a glowing eveningstar
d - ()) a flail
e - ()) a glowing glaive
f - ()) a glowing glaive
g - ()) a runed great mace
h - ()) a glowing long sword
i - ()) a runed longbow
j - ()) a glowing mace
k - ()) a runed morningstar
l - ()) a glowing morningstar
m - ()) a shimmering morningstar
n - ()) a smoking morningstar
o - ()) a glowing trident

I already had something better.

Re: Trove reporting

PostPosted: Thursday, 22nd January 2015, 07:14
by kroki
gdami1 wrote:Don't know, I never train Evocation


why

Re: Trove reporting

PostPosted: Thursday, 22nd January 2015, 15:40
by gdami1
Because my attacks/spells are more powerful

I use such items in case of emergency, or for killing hydra when I have a cutting weapon, which doesn't deserve investing XP in it

But if you can please tell me how evocation will change my life, I would be grateful

Re: Trove reporting

PostPosted: Thursday, 22nd January 2015, 15:47
by tompliss
One use of a lamp of fire with ~15 evo means you get 3-5 elementals, and a quarter of your screen get filled with clouds of flame, which stay here for a while. It's really efficient when there are multiple enemies, as they will get clouded and damaged while you take care of the others.

It's easy to try it in the Ziggurat sprint ;)

Re: Trove reporting

PostPosted: Thursday, 22nd January 2015, 15:49
by xentronium
The horn of geryon with decent evocations is my preferred method for dealing with orbs of fire.

Re: Trove reporting

PostPosted: Thursday, 22nd January 2015, 15:54
by Sandman25
gdami1 wrote:Because my attacks/spells are more powerful

I use such items in case of emergency, or for killing hydra when I have a cutting weapon, which doesn't deserve investing XP in it

But if you can please tell me how evocation will change my life, I would be grateful


Some examples:
1) fan of gales pushes everyone away from you (really great when you have adjacent monsters while standing on stairs and want to leave the level), it does not require MP/huge investment in Hexes/light armour, works under Silence effect
2) lamp of fire damages a large area, puts flame clouds and summons monsters, it does not require MP, huge investment in Conjurations/Fire Magice/Spellcasting, works under Silence effect
3) stone of tremor creates 1-3 summons AND destroys walls, even if you have 2 similar spells you would need 2 turns to achieve similar effect
4) disc of storm damages huge area, monster can be hit multiple times, again no MP/magic schools.
5) crystal ball of energy allows to restore 18 MP on average

Basically try these items at low Evocations and at high Evocations, the difference is huge, some of them don't even work at low Evocations.

Re: Trove reporting

PostPosted: Thursday, 22nd January 2015, 16:39
by Lasty
Don't forget that phial of floods is basically a full-LOS crystal spear that generates 3 friendly water elementals around the target and put them in unfavorable terrain, or that stone of tremors can shaft enemies. Also, don't forget that phantom mirror is absolutely nuts, and sack of spiders can create a nice screen for an escape, block LOS, or kill monsters ranging up to orb guardians remarkably quickly.

Basically, there are a lot of very good items that are powered by Evocations. If you have a lot of Evocations, these items are very good; if you have some of these items, getting a lot of Evocations is often a good choice.

Re: Trove reporting

PostPosted: Thursday, 22nd January 2015, 16:42
by Bloax
The only time evocations isn't worth training is when you're doing extremely fast turncount speedruns with a very strict training scheme. (Because you're already underlevelled as fuck as it is.)

There's also laziness and lack of will to deal with the inventory clutter, but that's not really a good theoretical reason is it now.

Re: Trove reporting

PostPosted: Thursday, 22nd January 2015, 17:32
by XuaXua
Bloax wrote:lack of will to deal with the inventory clutter


It's a lot better now that many of them stack.
EDIT THIS IS NO LONGER TRUE.

Re: Trove reporting

PostPosted: Friday, 23rd January 2015, 16:49
by Gakhan
On my current char - trove wanted some salamander armor which a shop happened to be holding, so i purchased it for 1600 gold.. in the trove i found +2 hat of the Alchemist (worn) {rElec rF+ rC+ MR+} and +2 pair of fencer's gloves (worn) {EV+3 Dex+6 Slay+2}.. both of them im obviously still using,and since i have over 10k gold ill never use now that ive cleared all the potion/scroll/food shops id definitely say it was worth it :).. trove also had some other worthless crap of course, dont remember what, only two good artifacts tho

Re: Trove reporting

PostPosted: Saturday, 24th January 2015, 03:02
by Sandman25
Cost +4 IDA (=5 scrolls of EA)
Got
  Code:
 d - the +0 shield "Thuar" (worn) {rElec rPois+ Int-5 Dex+6}
 k - the +3 cloak of Flash (worn) {+Fly EV+4}
 m - a +0 shield of poison resistance
 r - the +0 cloak of Starlight {rElec rC+ EV+4 Stlth-}
 t - a +0 storm dragon armour {rElec}
 y - a +0 pair of boots of stealth
 A - the +2 cloak of Impermeability {rC+ Str+5 Dex-5}
 E - a +0 shield of reflection
 G - a +2 chain mail of magic resistance
 H - the +2 buckler of Valiance {rF+ Str+4 Dex+7}
 J - a +2 plate armour of cold resistance
 K - the +4 scale mail of Classification {Dex+4 SInv}
 P - a +2 cloak of magic resistance
 Q - a +0 buckler of protection


Some items are very good but still I can use only 1 cloak, 1 shield and 1 body armour, spent 5 minutes trying different combinations.

Before:
  Code:
Health: 172/172    AC: 35    Str: 23    XL:     21   Next: 29%
Magic:  38/38      EV: 17    Int: 14    God:    Lugonu [******]
Gold:   467        SH: 15    Dex: 14    Spells: 4 memorised, 13 levels left

rFire  + . .     SeeInvis +     a - +5 lajatang (vamp)
rCold  + . .     Clarity  .     L - +3 plate armour {rF+}
rNeg   . . .     SustAb   .     v - +2 shield {rC+}
rPois  .         Gourm    .     (helmet unavailable)
rElec  .         Spirit   .     u - +2 cloak
rCorr  .         Warding  .     N - +2 pair of gloves {Str+3}
rMut   .         Stasis   +     o - +2 pair of boots
MR     ++...                    (no amulet)
Stlth  ..........               i - +3 ring of slaying
                                e - +5 ring of evasion


After:
  Code:
Health: 172/172    AC: 36    Str: 23    XL:     21   Next: 35%
Magic:  38/38      EV: 23    Int:  9    God:    Lugonu [******]
Gold:   499        SH: 14    Dex: 20    Spells: 4 memorised, 13 levels left

rFire  + . .     SeeInvis +     a - +5 lajatang (vamp)
rCold  . . .     Clarity  .     L - +3 plate armour {rF+}
rNeg   . . .     SustAb   .     d - +0 shield "Thuar" {rElec rPois+ Int-5 Dex+6}
rPois  +         Gourm    .     (helmet unavailable)
rElec  +         Spirit   .     k - +3 cloak of Flash {+Fly EV+4}
rCorr  .         Warding  .     N - +2 pair of gloves {Str+3}
rMut   .         Stasis   +     o - +2 pair of boots
MR     ++...                    (no amulet)
Stlth  ..........               i - +3 ring of slaying
                                e - +5 ring of evasion

Other good combinations were AC27, EV 30 and AC 36, EV 27 but I decided to get rElec and rPois instead. New rules for EV punish heavy armour heavily so I still hope to find FDH or PDH.

Re: Trove reporting

PostPosted: Saturday, 24th January 2015, 03:11
by Bloax
Sandman25 wrote:New rules for EV punish heavy armour heavily so I still hope to find FDH or PDH.

At the moment then armour skill barely does anything to reduce the EV penalty of heavy armor, which is extraordinarily silly unless the purpose of the change was to make Str the only sensible way to reduce it.

example:
You have 20 str, 23 dex. At 18 dodging you get 31 EV without armor on.
At 0 armour you drop down to 18 EV in plate. At 27 armour, you are down to 21 EV in plate.
At 35 str, you are down to 24 EV in plate at 0 armour, and 26 EV at 27 armour.

Re: Trove reporting

PostPosted: Saturday, 24th January 2015, 05:01
by duvessa
Bloax wrote:
Sandman25 wrote:New rules for EV punish heavy armour heavily so I still hope to find FDH or PDH.

At the moment then armour skill barely does anything to reduce the EV penalty of heavy armor, which is extraordinarily silly unless the purpose of the change was to make Str the only sensible way to reduce it.
It's always been like that. Armour skill's effect wasn't changed.

Re: Trove reporting

PostPosted: Sunday, 25th January 2015, 13:39
by celem
Trove on D:12 for my XL13 DEWz. Wanted wand of Heal Wounds (9).

Normally I consider this a steep price unless I happen to have 2 HW wands but I was feeling fruity and happened to be holding the item.

  Code:
14 stones
2 plain decks
+4 dagger{venom}
4 needles sleep
the +5 short sword "Orb Guardian's Curse" {freeze, rC+ Dex+4 SInv Stlth+}
the +0 helmet "Shauzuschyb" (worn) {rN+}
sack of spiders
ring +3 Str
ring SInv
!Agi
?Silence
2x!Degen
1 meat ration


Not worth the wand, but the short sword I'll hold for its bonuses since im primarily casting and dont have an enhancer staff. My current blade is +7 dagger{elec} so its only good for its resist/stats. I should note that I only had about 4 potions ID'd when I opened this.

Re: Trove reporting

PostPosted: Monday, 26th January 2015, 14:07
by XuaXua
NaMo of Chei.

Depths 2 trove, required 21 scrolls of ID (easily acquired, actually!).

JACKPOT. Jewelry trove.

2 amulets of faith {found a better one below}
1 amulet of resist mutation {already have one}
1 amulet of clarity {already have one}
the amulet "Mauloniu" {Gourm Slay+6}
the amulet of Eternal Harmony {rCorr rElec Str+5 Int+3}
the amulet "Ykkauqut" {Faith +Blink rElec MR- Int+4 SInv}

1 ring of ice {better artefact one down below; already have rC+++}
1 ring of protection of fire {3 better artefact ones down below}
2 +4 rings of protection
the ring of Okawaru's Indignation {rF+, MP+9, SInv}
the ring "Twuimn" {+Inv rPois+ rF+ Str+4 Slay+3}
the ring "Dyidusib" {rElec rF+ rN+ Str+7}
the ring of Plipnutiu {Ice MR+ Int+4}

I'm already wearing

+7 chain main "Ypegh Etann" {+Blink rC++ Regen+ rCorr}
+3 helmet "Sogor" {Regen+ Int+3}
+ 0 cloak of Starlight {rElec rC+ EV+4 Stlth-}
+1 buckler of poison resistance

+2 ring of slaying
amulet of spirit shield
+5 ring of evasion

Lost a little piety ID'ing all this what with not having the ID scrolls, but whatever. :-)

What I plan to wear, though I might ditch or swap the buckler. Playing unarmed.

Re: Trove reporting

PostPosted: Tuesday, 27th January 2015, 02:47
by wheals
celem wrote:
  Code:
14 stones
2 plain decks
+4 dagger{venom}
4 needles sleep
the +5 short sword "Orb Guardian's Curse" {freeze, rC+ Dex+4 SInv Stlth+}
the +0 helmet "Shauzuschyb" (worn) {rN+}
sack of spiders
ring +3 Str
ring SInv
!Agi
?Silence
2x!Degen
1 meat ration

River trove strikes again?

Re: Trove reporting

PostPosted: Tuesday, 27th January 2015, 04:48
by and into
celem wrote: {Terrible trove}


Wow, that is particularly bad luck. Though it might add insult to injury, I really think you should use the +7 dagger of electricity.

Re: Trove reporting

PostPosted: Thursday, 5th February 2015, 15:52
by mopl
  Code:
a - (%) a beef jerky
b - (%) a bread ration
c - ($) 455 gold pieces
d - ($) 475 gold pieces
e - ()) a glowing halberd
f - ([) a hat
g - (%) a meat ration
h - ()) a glowing quarterstaff
i - (=) a cursed ring of teleportation
j - (=) the ring of Robustness {AC+8}
k - (=) a ring of poison resistance
l - (=) a ring of sustain abilities
m - (=) the ring of Cluipn {rF+ Str+1 Dex+3 Int+1}
n - (?) a scroll of identify
o - (() 20 stones
p - (}) a stone of tremors

Price was a +4 dwhip, that's pretty cheap by Vaults:2, plus I ^Ely, so I couldn't use it ! Really worth it (I'm an Op btw..)
Asterion was kind to give me one I didn't need to enchant !

Re: Trove reporting

PostPosted: Thursday, 5th February 2015, 18:45
by XuaXua
mopl wrote:
  Code:
j - (=) the ring of Robustness {AC+8}
m - (=) the ring of Cluipn {rF+ Str+1 Dex+3 Int+1}
p - (}) a stone of tremors



Assuming you already had the rest, 3/16 ain't bad.

Re: Trove reporting

PostPosted: Sunday, 8th February 2015, 07:06
by ThreeInvisibleDucks
Price: 15? scrolls of identify. Loot:

  Code:
Sif Muna's Grimoire of the Oath and Talismans
  Sure Blade
  Spectral Weapon
  Cause Fear
  Excruciating Wounds
a manual of Stealth
a manual of Hexes
Sif Muna's Almanac of Ashen Transmutation
  Beastly Appendage
  Stoneskin
  Spider Form
  Passwall
  Blade Hands
a manual of Polearms
a scroll of recharging
Sif Muna's Guide on Confrontation
  Searing Ray
  Mephitic Cloud
  Iskenderun's Mystic Blast
  Venom Bolt
3 scrolls of teleportation
2 scrolls of recharging
a manual of Staves
a scroll of brand weapon
a manual of Invocations
2 scrolls of identify

My 23rd level VSMo^Dith already has another unused manual of Stealth, so I think I'll have to run up Stealth now (currently at 15). I'm running spelless.

Edit: And I was planning to train Invo for Shadow Form later on, so the manual was a nice find.

Re: Trove reporting

PostPosted: Monday, 9th February 2015, 20:49
by tasonir
You're playing a monk, at level 23, and found a spell book of blade hands that you don't want? Maybe if you have claws 3, I can see blade hands being somewhat redundant (blade hands is like claws 6 or so, it varies)...But that's worth picking up and at your level won't even cost that much, unless you really, really want to stick to "Spelless" for some reason. You don't have to use it all the time if you want to keep a really good shield, but certainly there are some cases where higher damage is worth melding a shield.

Re: Trove reporting

PostPosted: Wednesday, 11th February 2015, 10:53
by celem
Trove on Elf:1 demanding +5 Ice Dragon Armour from an OgBe

Didnt pick up the last enchant armour needed until retrieving the Abyssal rune, so opened very late (XL27, endgame gear).

Armour trove
  Code:
Fixedarts:
Salamander hide armour
Robe of Folly
Randart:
-5 hat of the Invisible Hand {rElec rC+ Stlth-}
-2 cloak "Pakuf" {rC- rN+ MR+ Str-4 Dex+2}
+0 large shield of the Little Devil {rC++}
Other:
+0 shield {reflection}
+1 FDA
+2 FDA
a mixture of single resist robes


Didnt take any of the items in the end. Salamander hide might have been nice for Zot 5, though I had already cleared it out with just 1 pip of rF, hat and cloak held too much -AC for an Ogre. He was already wearing Moon Troll Leather and it was hard to see a torso upgrade coming, even from an armour trove. Was deeply disappointed by the hat/cloak offerings since this was where I wanted help.

Re: Trove reporting

PostPosted: Friday, 13th February 2015, 13:34
by mopl
Trove on Vaults:2, requiring 15 ?teleportation, I appeared to have them at this moment + 2 wands, so tried it :
  Code:
a - (") an uncursed amulet of guardian spiritd
b - (%) a bread ration
c - (%) a bread ration
d - (}) a plain deck of changes {Dowsing}
e - ($) 124 gold pieces
f - ($) 449 gold pieces
g - ([) a +1 hat of see invisible
h - (}) a lamp of fire
i - (=) a +2 ring of intelligence
j - (}) a sack of spiders
k - (?) a scroll of identify
l - (?) a scroll of magic mapping
m - (?) a scroll of recharging
n - ()) the +4 short sword "Losaos" {vamp, Int+2}
o - ()) a +2 triple sword of protection
p - e - ($) 102 gold pieces

I already had those, which made the trove pretty useless
  Code:
c - +3 hat "Budosa Ruank" {rPois- rN+ Regen+ Dex+3 SInv}
Z - amulet "Ockecel" {Spirit rElec rF+ Str-5 Slay+3}

I also had a lamp of fire, and playing unarmed... disappointing trove !

Re: Trove reporting

PostPosted: Tuesday, 17th February 2015, 18:19
by celem
Again with a terrible river trove:

FoFi^Dith, price 6 ?blink. (Free)

Someone must have known it was free, terrible terrible trove
  Code:
+4 scale mail of the Armadillo {MR+}
gold
sling bullets (fire)
lamp of fire
amulet of stasis
amulet of resist mutation
amulet of gourmand
+4 antimagic rapier
+2 morningstar (freeze)
+2 TLA
potion of ambrosia
meat
bread
the cursed necklace of Bloodlust (around neck) {*Rage +Rage MR+ Str+2 Int-2 Slay+3 Curse}


Ammo is for my launcher, but forbidden by god. Evocable is awesome and welcome, also forbidden. Amulet of stasis....can that even happen to a Formicid?

Took the cash, the rmut (only real positive) and Bloodlust (which im wearing for mr and slay). Bloodlust was probably meant to be the terrible cherry on this turd of a trove but due to my stasis Its actually the best.

Re: Trove reporting

PostPosted: Tuesday, 17th February 2015, 18:38
by Sandman25
celem wrote:FoFi^Dith, price 6 ?blink.


I believe it is a bug and should be reported.

Re: Trove reporting

PostPosted: Tuesday, 17th February 2015, 22:19
by duvessa
why the hell were trove prices made dependent on your character in the first place? being a mummy doesn't make the game stop generating potions on the ground, weapon shops still generate for felids, it makes no fucking sense for trove prices to change

Re: Trove reporting

PostPosted: Tuesday, 17th February 2015, 22:45
by Sar
I think the idea for troves is that you give up an item that is at least theoretically good for your character in exchange for potentially better loot, not gather useless junk and get a free chance of something cool. Of course, if that item is truly important giving it up is never worth it but that's just how Crawl is.

Re: Trove reporting

PostPosted: Tuesday, 17th February 2015, 23:39
by Sandman25
duvessa wrote:why the hell were trove prices made dependent on your character in the first place? being a mummy doesn't make the game stop generating potions on the ground, weapon shops still generate for felids, it makes no fucking sense for trove prices to change


Well, you are right unless Fe cannot get a trove with weapons and Mu cannot get a trove with potions.
Provided the trove uses acquirement code for some items (as far as I know) I guess we should change acquirement first.

Re: Trove reporting

PostPosted: Tuesday, 17th February 2015, 23:41
by duvessa
Sandman25 wrote:
duvessa wrote:why the hell were trove prices made dependent on your character in the first place? being a mummy doesn't make the game stop generating potions on the ground, weapon shops still generate for felids, it makes no fucking sense for trove prices to change


Well, you are right unless Fe cannot get a trove with weapons and Mu cannot get a trove with potions.
they used to be able to, but it was changed so they can't; that's what I'm complaining about

Re: Trove reporting

PostPosted: Wednesday, 18th February 2015, 07:42
by celem
I always assumed Troves were blind to the character. In the past, playing as Mu*, I've been careful to retrieve all potions from timed portals on the off-chance a trove wants curemut.

Like Sar, I feel the point of trove costs is to make a sacrifice, the items asked for are generally highly valuable. It should not ask for useless items (even though i might have spent lots of gold buying those 6 blinks...its not like the game hadnt generated 6 for me on the floor). Troves should neither ask for nor reward useless items. (grey to char in question)

River trove doesnt use acquirement code right? Just 16 random items? Its the only way I can make sense of amulet of stasis coming out of it...

Re: Trove reporting

PostPosted: Wednesday, 18th February 2015, 13:25
by Sprucery
celem wrote:River trove doesnt use acquirement code right? Just 16 random items? Its the only way I can make sense of amulet of stasis coming out of it...

I don't know about river trove, but I'm pretty sure you can acquire an amulet of stasis.

Re: Trove reporting

PostPosted: Wednesday, 18th February 2015, 14:06
by celem
Sprucery wrote:
celem wrote:River trove doesnt use acquirement code right? Just 16 random items? Its the only way I can make sense of amulet of stasis coming out of it...

I don't know about river trove, but I'm pretty sure you can acquire an amulet of stasis.


As a formicid? Thats an item with no use conceivable


edit: oh actually. it could fill a slot cursed for Ash. I guess i'll concede that grudgingly

Re: Trove reporting

PostPosted: Wednesday, 18th February 2015, 17:06
by and into
To be fair, for that character, bloodlust is really good loot, and rmut is not useless. And the cost was only "wait until six useless scrolls generate, then hunt them down and collect them."

Re: Trove reporting

PostPosted: Wednesday, 18th February 2015, 19:28
by Sprucery
celem wrote:edit: oh actually. it could fill a slot cursed for Ash. I guess i'll concede that grudgingly

Abyss shifts for Formicids as usual, right? So you could put an amulet of stasis on to prevent a shift in Abyss when you see the rune or a gate, whichever you were looking for.

Re: Trove reporting

PostPosted: Wednesday, 18th February 2015, 23:26
by xentronium
Sprucery wrote:
celem wrote:edit: oh actually. it could fill a slot cursed for Ash. I guess i'll concede that grudgingly

Abyss shifts for Formicids as usual, right? So you could put an amulet of stasis on to prevent a shift in Abyss when you see the rune or a gate, whichever you were looking for.


I don't think stasis prevents abyss shifts.

Re: Trove reporting

PostPosted: Thursday, 19th February 2015, 02:42
by wheals
It definitely did at one point, and definitely does not now. I can't find the commit or date that it changed, though.

Re: Trove reporting

PostPosted: Tuesday, 3rd March 2015, 10:59
by mopl
Price : show abyssal rune :D
Playing OgTm, so useless items here, I can probably use robe of Augmentation to enchance forms...
  Code:
 a - ([) a chain mail
b - ([) a +1 cloak of invisibility
c - ([) a +2 cloak of invisibility
d - ([) the +0 mask of the Dragon {MR+ Slay+3 SInv}
e - ([) the +1 ratskin cloak {rPois rN+ Int-1 Dex-1}
f - ([) a ring mail
g - ([) a +2 robe
h - ([) a +2 robe of positive energy
i - ([) a +0 robe of fire resistance
j - ([) the +4 robe of Augmentation {Str+4 Int+4 Dex+4}
k - ([) the +2 robe of Milari {rPois rCorr SInv}
l - ([) the +4 robe of the Vacuum {Int+3}
m - ([) a +2 shield of poison resistance
n - ([) the +4 skin of Zhor {rC+++}
o - ([) a +1 swamp dragon armour