Lair Larrikin
Posts: 24
Joined: Tuesday, 30th December 2014, 19:46
If it doesn't fit anywhere else, it belongs here. Also, come here if you just need to get hammered.
Lair Larrikin
Posts: 24
Joined: Tuesday, 30th December 2014, 19:46
Halls Hopper
Posts: 89
Joined: Thursday, 8th January 2015, 14:08
Tartarus Sorceror
Posts: 1881
Joined: Saturday, 7th September 2013, 21:16
Location: Itajubá, MG, Brazil.
Abyss Ambulator
Posts: 1205
Joined: Friday, 8th November 2013, 17:02
Cocytus Succeeder
Posts: 2173
Joined: Saturday, 2nd February 2013, 09:52
Hirsch I wrote:for begginers, automatic skill training helps you focus on your tactics, that are what really matters in this game.
Vaults Vanquisher
Posts: 431
Joined: Saturday, 9th November 2013, 14:34
Abyss Ambulator
Posts: 1205
Joined: Friday, 8th November 2013, 17:02
Ziggurat Zagger
Posts: 4478
Joined: Wednesday, 23rd October 2013, 07:56
Abyss Ambulator
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Ziggurat Zagger
Posts: 4055
Joined: Tuesday, 10th January 2012, 19:49
and is it possible to win with skill training set to automatic?
Shoals Surfer
Posts: 252
Joined: Sunday, 19th May 2013, 21:30
albondingas wrote: is it possible to win with skill training set to automatic?
Tartarus Sorceror
Posts: 1888
Joined: Saturday, 9th July 2011, 20:57
crate wrote:and is it possible to win with skill training set to automatic?
yes
http://dobrazupa.org/morgue/autodefe/mo ... 051653.txt
Ziggurat Zagger
Posts: 4055
Joined: Tuesday, 10th January 2012, 19:49
Abyss Ambulator
Posts: 1205
Joined: Friday, 8th November 2013, 17:02
Dungeon Master
Posts: 3618
Joined: Thursday, 23rd December 2010, 12:43
Barkeep
Posts: 3890
Joined: Wednesday, 14th August 2013, 23:25
Location: USA
Cocytus Succeeder
Posts: 2173
Joined: Saturday, 2nd February 2013, 09:52
and into wrote:Eh... Fighting was definitely lower than I would have liked, and armor was a bit low too, and a few skills were higher than I would have had them. But putting those aside, that isn't terrible experience allocation for that character.
Ziggurat Zagger
Posts: 4055
Joined: Tuesday, 10th January 2012, 19:49
Magipi wrote:If a blind monkey sits at the keyboard, presses 'm' and then a few random keys... well, this has a decent chance to get a better result than autotraining.
Barkeep
Posts: 3890
Joined: Wednesday, 14th August 2013, 23:25
Location: USA
Magipi wrote:If a blind monkey sits at the keyboard, presses 'm' and then a few random keys... well, this has a decent chance to get a better result than autotraining.
Ziggurat Zagger
Posts: 3037
Joined: Sunday, 2nd January 2011, 02:06
Magipi wrote:Imagine a complete beginner, who knows nothing about Crawl skills, and does not care either. He just guesses about them by the sound of skill names. He assumes that fighting is a skill for fighters, and also assumes that spellcasting is the only important skill for spellcasters. This sounds pretty terrible, doesn't it? Now, this is exactly what automatic training does.
Cocytus Succeeder
Posts: 2173
Joined: Saturday, 2nd February 2013, 09:52
crate wrote:If you take a player who has never played a roguelike before, at all, ever, then auto skill training is a very big decrease to the barrier of entry to crawl.
crate wrote:If you have actual improvements to the auto training algorithm (it trains fighting more than in that log I posted already!) then you can suggest to the devteam.
Cocytus Succeeder
Posts: 2173
Joined: Saturday, 2nd February 2013, 09:52
KoboldLord wrote:Overtraining fighting and spellcasting is a much more typical error for a newbie using manual training than automatic.
Halls Hopper
Posts: 76
Joined: Wednesday, 5th March 2014, 21:07
Magipi wrote:It is a fine goal to make crawling possible for someone who never touches the 'm' key. But does such a new player acually exist?
Magipi wrote:I think not, it is practically impossible. Crawl is a package, and part of the package is skills. Every new player knows that skills exist in Crawl. Imagine a guy walking into a computer shop, and saying he wants to buy a keyboard without vowels, because consonants are more important, and he wants to lower the barrier of entry to the world of computers. This guy does not exist, and no keyboard manufacturer is making keyboards without vowels for this nonexisting customer.
Cocytus Succeeder
Posts: 2173
Joined: Saturday, 2nd February 2013, 09:52
basil wrote:Magipi wrote:It is a fine goal to make crawling possible for someone who never touches the 'm' key. But does such a new player acually exist?
Sure. I've done it before. I've seen other people do it.
basil wrote:As for skilling, I think you underestimate the knowledge required to make good decisions, especially if that new player chooses not to participate in the Crawl community. So if they'd rather learn now the tactics in killing things instead of how to distribute experience, I don't see the problem.
Dungeon Dilettante
Posts: 1
Joined: Friday, 22nd August 2014, 08:31
Magipi wrote:crate wrote:If you take a player who has never played a roguelike before, at all, ever, then auto skill training is a very big decrease to the barrier of entry to crawl.
It is a fine goal to make crawling possible for someone who never touches the 'm' key. But does such a new player acually exist? I think not, it is practically impossible. Crawl is a package, and part of the package is skills. Every new player knows that skills exist in Crawl. Imagine a guy walking into a computer shop, and saying he wants to buy a keyboard without vowels, because consonants are more important, and he wants to lower the barrier of entry to the world of computers. This guy does not exist, and no keyboard manufacturer is making keyboards without vowels for this nonexisting customer.
Shoals Surfer
Posts: 252
Joined: Sunday, 19th May 2013, 21:30
Tartarus Sorceror
Posts: 1776
Joined: Monday, 21st February 2011, 15:57
Location: South Carolina
crate wrote:I'm assuming here that no one plays crawl just to fiddle with the skill screen, but I think that's pretty reasonable!
Abyss Ambulator
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Dungeon Master
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Abyss Ambulator
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Halls Hopper
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