Spider Stomper
Posts: 203
Joined: Monday, 17th November 2014, 18:23
Location: britland
Necromutation -> Mummy Form
I propose the following:
- level 9 Necro/Charms/Transmutations, 2 schools and level 8 does not require significant enough exp so this spell has a very positive opportunity cost
- rF-, like player mummies normally are
- Slow movement 2, for symmetry with monster mummies.
- Lowers all aptitudes to -2 when in this form for additional symmetry
- Gives no extra AC or MR - after all, those are huge benefits!
- Any stat loss or rot while in this form requires permanent MP sacrifice to heal, for symmetry
- Rename to "Mummy Form" to discourage players using it, as mummies are usually associated with intentionally bad things (Tomb and the player race)
As well as solving the problem with the gap in transmutation spells, I hope these proposed changes lead to a much more balanced game.
e: can a mod move this to gdd