Ziggurat Zagger
Posts: 5832
Joined: Thursday, 10th February 2011, 18:30
Crawl as a Dwarf Fortress-style ecosystem
In Crawl, the monsters simply hang around in the dungeon, waiting for the player to show up. Sure, there are a few traps here and there, but there isn't really anything too cohesive or inter-floor communication, or "sustainability" of the dungeon denizen's lifestyles. Yet, we have many herding animals, some beehives, and several other food sources. There are many vaults themed around food (my favorite being the hydra / kobold one), where farming or cooking is implied.
Dismissing Pan/Abyss/Hells for now, how can a Crawl dungeon be emulated sustainably within a Dwarf Fortress-style context if it had to be done in this manner in order to guard the Orb of Zot from players?
I would assume that farms would be set up in Lair and around the D entrance to Lair, with Elf/Orc/Goblin/Kobold runners delivering food to various outposts and floors, as well as several mostly-controlled bee hives.
Did I make a lame complaint? Check for Bingo!
Totally gracious CSDC Season 2 Division 4 Champeen!