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Q re: gfx

PostPosted: Thursday, 4th December 2014, 18:32
by Aule
In 0.15, the graphics look more smooth:
Image

In 0.16, the edge pixels are visible.
Image

Was something involved with antialiasing removed?

Re: Q re: gfx

PostPosted: Thursday, 4th December 2014, 19:51
by PleasingFungus
Is this local or webtiles?

Re: Q re: gfx

PostPosted: Thursday, 4th December 2014, 21:15
by Bloax
There's no antialiasing in the game, although what you're seeing is a lack of filtered (typically bilinear) downscaling because for some reason the game isn't rendering the tiles in their native resolution - which only happens at very low screen resolutions.

Re: Q re: gfx

PostPosted: Thursday, 4th December 2014, 22:55
by Aule
PleasingFungus wrote:Is this local or webtiles?

It's webtiles, both at identical resolutions in the same browser, just different tabs.

Bloax wrote:There's no antialiasing in the game, although what you're seeing is a lack of filtered (typically bilinear) downscaling because for some reason the game isn't rendering the tiles in their native resolution - which only happens at very low screen resolutions.

More a mystery, then, since the above is true.

Re: Q re: gfx

PostPosted: Thursday, 4th December 2014, 23:41
by Bloax
Well what is your screen resolution? I have to fullscreen the browser (usually F11) for the graphics to not be downscaled on a 720p laptop monitor.

Re: Q re: gfx

PostPosted: Friday, 5th December 2014, 00:52
by Aule
I'm at 1280x1024 using Firefox 25.

But why would it scale one wrong and not the other with both having identical resolutions and broswers?

Full screen looks the same, only more of it. :lol:

Edit: Just checked, and the images in Chrome on the same computer look the same as above, for each respective version, in the same browser and the same resolution on different tabs.

Oddly, this doesn't seem to be the case on the same computer with Safari. *scratches head*

Re: Q re: gfx

PostPosted: Friday, 5th December 2014, 05:03
by sgrunt
See this commit: http://s-z.org/neil/git/?p=crawl.git;a= ... 1ea45825f5

Ideally, we'd want this to be configurable somehow, but that's beyond me at the moment.

Re: Q re: gfx

PostPosted: Friday, 5th December 2014, 07:08
by Aule
[del]

Re: Q re: gfx

PostPosted: Friday, 5th December 2014, 12:28
by edlothiol
Try setting tile_filter_scaling=true in your config.

Re: Q re: gfx

PostPosted: Friday, 5th December 2014, 13:50
by Aule
That does the trick! The two versions of graphics are now equivalent. One needs the setting turned on; the other doesn't, but they look the same, now. Thanks a bunch.