Q re: gfx


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Post Thursday, 4th December 2014, 18:32

Q re: gfx

In 0.15, the graphics look more smooth:
Image

In 0.16, the edge pixels are visible.
Image

Was something involved with antialiasing removed?

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Post Thursday, 4th December 2014, 19:51

Re: Q re: gfx

Is this local or webtiles?

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Post Thursday, 4th December 2014, 21:15

Re: Q re: gfx

There's no antialiasing in the game, although what you're seeing is a lack of filtered (typically bilinear) downscaling because for some reason the game isn't rendering the tiles in their native resolution - which only happens at very low screen resolutions.
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<Sequell> 20749. Bloax, XL24 VSTm, T:13320: http://crawl.lantea.net/crawl/morgue/Bloax/morgue-Bloax-20140907-000920.txt

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Post Thursday, 4th December 2014, 22:55

Re: Q re: gfx

PleasingFungus wrote:Is this local or webtiles?

It's webtiles, both at identical resolutions in the same browser, just different tabs.

Bloax wrote:There's no antialiasing in the game, although what you're seeing is a lack of filtered (typically bilinear) downscaling because for some reason the game isn't rendering the tiles in their native resolution - which only happens at very low screen resolutions.

More a mystery, then, since the above is true.
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Post Thursday, 4th December 2014, 23:41

Re: Q re: gfx

Well what is your screen resolution? I have to fullscreen the browser (usually F11) for the graphics to not be downscaled on a 720p laptop monitor.
take it easy
  Code:
!lg * won !DD-- min=turns -log
<Sequell> 20749. Bloax, XL24 VSTm, T:13320: http://crawl.lantea.net/crawl/morgue/Bloax/morgue-Bloax-20140907-000920.txt

Did you know that I like ruining crawl every now and then? Go check it out.

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Post Friday, 5th December 2014, 00:52

Re: Q re: gfx

I'm at 1280x1024 using Firefox 25.

But why would it scale one wrong and not the other with both having identical resolutions and broswers?

Full screen looks the same, only more of it. :lol:

Edit: Just checked, and the images in Chrome on the same computer look the same as above, for each respective version, in the same browser and the same resolution on different tabs.

Oddly, this doesn't seem to be the case on the same computer with Safari. *scratches head*
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Post Friday, 5th December 2014, 05:03

Re: Q re: gfx

See this commit: http://s-z.org/neil/git/?p=crawl.git;a= ... 1ea45825f5

Ideally, we'd want this to be configurable somehow, but that's beyond me at the moment.

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Post Friday, 5th December 2014, 07:08

Re: Q re: gfx

[del]
Last edited by Aule on Friday, 5th December 2014, 13:51, edited 1 time in total.

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Post Friday, 5th December 2014, 12:28

Re: Q re: gfx

Try setting tile_filter_scaling=true in your config.

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Post Friday, 5th December 2014, 13:50

Re: Q re: gfx

That does the trick! The two versions of graphics are now equivalent. One needs the setting turned on; the other doesn't, but they look the same, now. Thanks a bunch.

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