Make butchering more interesting


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Halls Hopper

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Post Saturday, 25th October 2014, 11:46

Make butchering more interesting

what if you had to wash your clothes and yourself in water tiles but not in swamp otherwise you smell bad and lose stealth and shopkeepers close their shops as you approach. you also need to wash your hands before eating or else nausea. you can make soap from fat left from butchering to increase washing effectiveness. note that felids will be op because they dont have any armour to wash and can wash themselves any time so we will have to nerf them with something like a -1 int mutation every time they wash themselves.

washing is interesting because you have to take off your armour to wash it unless you decide to take bathes in armour which is gay and childish and that's an interesting decision

sorry wrong forum please move to gdd thx

edit: removed 'edit'
Last edited by Slap and stab on Tuesday, 28th October 2014, 20:29, edited 1 time in total.
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Post Saturday, 25th October 2014, 12:03

Re: Make butchering more interesting

I guess you had the idea for -1 int mutations every time felids wash themselves from your own washing experiences.
take it easy
  Code:
!lg * won !DD-- min=turns -log
<Sequell> 20749. Bloax, XL24 VSTm, T:13320: http://crawl.lantea.net/crawl/morgue/Bloax/morgue-Bloax-20140907-000920.txt

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Halls Hopper

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Post Saturday, 25th October 2014, 12:03

Re: Make butchering more interesting

im not a felid whattayatalkin about
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Mines Malingerer

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Post Monday, 27th October 2014, 14:20

Re: Make butchering more interesting

And here I thought that this thread was going to be about getting cool effects from the meat you butcher/eat. (Kind of like ADOM except temporary effects rather than permanent.)

Instead it's about licking oneself clean. Hm, that's enough Internet for today.

Barkeep

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Post Monday, 27th October 2014, 16:58

Re: Make butchering more interesting

starhawk wrote:And here I thought that this thread was going to be about getting cool effects from the meat you butcher/eat. [...]

Instead it's about licking oneself clean.


Yeah, I know, it is way better than I was expecting, too.

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Eringya's Employee

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Post Monday, 27th October 2014, 19:13

Re: Make butchering more interesting

Counter proposal:

New enemy: Meat Man

Info: Whenever you attack this enemy with a slashing weapon, depending on the amount of damage you do, beef jerky and/or meat rations drop from their body in tiles adjacent to them.
MuCK;
  Code:
612 | D:1      | Xom revived you
614 | D:1      | Xom revived you
614 | D:1      | Slain by a gnoll
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Post Monday, 27th October 2014, 19:18

Re: Make butchering more interesting

crawl doesn`t have a scent system (pizza tornado branch does but its a superior game) so bathing could never work the devs would never buy a good idea like that. i don`t think its gay to wash yourself inside clothes just a little weird or just trying to save some time whats wrong with that. also messing around with fatty corpses is in another game i play but not crawl.
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Sar

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Ziggurat Zagger

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Post Monday, 27th October 2014, 19:19

Re: Make butchering more interesting

@TehDruid: this should just happen to any butcherable enemy on a sufficiently strong (over a certain percent of maxHP) hit
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Post Monday, 27th October 2014, 19:26

Re: Make butchering more interesting

proposals:
1: damage can be caused directly to any part of the body
2: parts that take enough damage fly away causing diverse penalties
3: you can only play as human, elf or dwarf
4: rename crawl to slaves to the stone soup: dwarf dungeon
my posts are to be read in a mildly playful tone, with a deep, sexy voice.

Halls Hopper

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Post Monday, 27th October 2014, 19:35

Re: Make butchering more interesting

why is twelwe so skeptical about devs taking cool idead into crawl lately wft man stop it not cool so lame undo abort
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Ziggurat Zagger

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Post Monday, 27th October 2014, 19:44

Re: Make butchering more interesting

TehDruid wrote:Counter proposal:

New enemy: Meat Man

Info: Whenever you attack this enemy with a slashing weapon, depending on the amount of damage you do, beef jerky and/or meat rations drop from their body in tiles adjacent to them.


New player race: Meat Man
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Post Monday, 27th October 2014, 19:54

Re: Make butchering more interesting

XuaXua wrote:
TehDruid wrote:Counter proposal:

New enemy: Meat Man

Info: Whenever you attack this enemy with a slashing weapon, depending on the amount of damage you do, beef jerky and/or meat rations drop from their body in tiles adjacent to them.


New player race: Meat Man

Meat Man of TSO OP, the drawbacks of blood/meat trail are redundant, since TSO doesn't like stealth anyway. More healing from killing undead. Tomb is going to be a joke. :P
MuCK;
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612 | D:1      | Xom revived you
614 | D:1      | Xom revived you
614 | D:1      | Slain by a gnoll
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Snake Sneak

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Post Monday, 27th October 2014, 20:49

Re: Make butchering more interesting

Hirsch I wrote:proposals:
1: damage can be caused directly to any part of the body
2: parts that take enough damage fly away causing diverse penalties
3: you can only play as human, elf or dwarf
4: rename crawl to slaves to the stone soup: dwarf dungeon


Slaves to Armok, God of Blood
Chapter 2: Dwarf Fortress

I couldn't agree more with these proposals :D
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~380,000 (with wrapper on)
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Post Tuesday, 28th October 2014, 03:11

Re: Make butchering more interesting

Slap and stab wrote:why is twelwe so skeptical about devs taking cool idead into crawl lately wft man stop it not cool so lame undo abort


uhh have you ever even met a dev or like me dated one? no? well i probably know like what i`m talking about then...
seattle washington. friends for life. mods hate on me and devs ignore my posts. creater of exoelfs and dc:pt

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Post Tuesday, 28th October 2014, 07:32

Re: Make butchering more interesting

you can't date your hand what is wrong with you
take it easy
  Code:
!lg * won !DD-- min=turns -log
<Sequell> 20749. Bloax, XL24 VSTm, T:13320: http://crawl.lantea.net/crawl/morgue/Bloax/morgue-Bloax-20140907-000920.txt

Did you know that I like ruining crawl every now and then? Go check it out.

Ziggurat Zagger

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Post Tuesday, 28th October 2014, 10:36

Re: Make butchering more interesting

Bloax wrote:you can't date your hand what is wrong with you


I think language was actually invented because some smartass, millennia ago, wanted to make this joke for the first time

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Arrhythmia, Lasty

Halls Hopper

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Post Tuesday, 28th October 2014, 11:23

Re: Make butchering more interesting

you dated a dev? oh my god im so sorry i didnt know, did he try to kill you in a number of ways just to see if it entertains you AS MUCH AS IT ENTERTAINS HIM?
That's a silly name!

Mines Malingerer

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Post Tuesday, 28th October 2014, 12:55

Re: Make butchering more interesting

Slap and stab wrote:. you can make soap from fat left


Either i don't know chemistry or you don't, I'm not quiete sure...

Sar

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Ziggurat Zagger

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Post Tuesday, 28th October 2014, 13:07

Re: Make butchering more interesting

Halls Hopper

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Post Tuesday, 28th October 2014, 14:11

Re: Make butchering more interesting

That's a silly name!
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Tartarus Sorceror

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Post Tuesday, 28th October 2014, 15:41

Re: Make butchering more interesting

you will have to find lye somehow.
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Ziggurat Zagger

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Post Tuesday, 28th October 2014, 16:51

Re: Make butchering more interesting

Hirsch I wrote:you will have to find lye somehow.


Pan, Abyss and the Hells have it.
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Post Tuesday, 28th October 2014, 18:29

Re: Make butchering more interesting

XuaXua wrote:
Hirsch I wrote:you will have to find lye somehow.


Pan, Abyss and the Hells have it.

Cerebov, in a deep voice: The lye is a lie, bitch.
MuCK;
  Code:
612 | D:1      | Xom revived you
614 | D:1      | Xom revived you
614 | D:1      | Slain by a gnoll

Halls Hopper

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Post Tuesday, 28th October 2014, 20:27

Re: Make butchering more interesting

XuaXua wrote:Pan, Abyss and the Hells have it.

so THAT'S what all the scumming for!
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